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OUT OF CHARACTER
Player Name: Katie
Are you 16 or older: Yes
Contact: [plurk.com profile] siriuslydementd
Current Characters: N/A
Tag: Erik Lehnsherr

IN CHARACTER
Name: Erik "Magneto" Lehnsherr
Canon: X-men (cinematic)
Canon Point: Early X-men Apocalypse
Age: 53

History: Here. The Revised Timeline.

Personality: "I imagine one of the reasons people cling to their hates so stubbornly is because they sense, once hate is gone, they will be forced to deal with pain." -James A. Baldwin

"Beware that, when fighting monsters, you yourself do not become a monster, for when you gaze long into the abyss, the abyss gazes also into you."
-Friedrich Nietzche

He's been painted as a villain, and he is one – but he doesn't have to be. From the day he met Charles, Charles had always known that he the capacity for good. It just took Erik twenty years to realize it too.

Anger and pain are what defines Erik Lensherr: anger that his people were slaughtered, that his mother was callously murdered in front of him simply to get his powers to manifest, that his people have been targets just because they are different, and those with the authority fear that which is different. Anger that once again his family has been taken from him. That anger leads to pain, and it is the anger and the pain combined that he taps into to fuel his abilities. He doesn't know any better; this is how he learned to do it while being subjected to Shaw's experiments. In his own words, he is “Frankenstein's monster,” and Sebastian Shaw is his creator. It's Charles who helps him find another way to control his power – finding a point between rage and serenity – but in the end, it doesn't seem that this changes much. It just helps him to control his powers better, and to be able to do more with them.

Along with all of the anger and pain is an perpetual feeling of being alone. In the almost twenty years between his powers awakening for the first time and meeting Charles, he did not know that there were others like him out there. It almost overwhelms him to find people who care about him, and he doesn't know what to do about it. He's been on his own since he was a teenager; he's so used to being on his own that he hasn't figured out how to be part of anything bigger. While there's not much known about what his life was like in the years between the end of the war and when he first met Charles, it seems to have been a life of wandering, never feeling like he belonged anywhere. It's established later in canon that he has a son whose mother he left before he was born, and presumably before he even knew about the pregnancy. This would indicate that he doesn't stay in one place long enough to put down roots. He hasn't had a home in decades, and he won't until he realizes that people can be a home just as much as a place can.

He's good at hiding his pain, at pretending it's not there, but every so often it makes its way to the surface, such as when he catches himself staring at a photo of his former tormenter. He doesn't react well to anyone attempting to minimize his pain (such as when Charles compares his own pain to Erik's, implying that his pain is somehow worse). It doesn't have to define him as much as it does, though. When he has time to get over his anger and pain, or something forces him to, it's like he's come to his senses again. After the events in DC, when he threatened the President and his entire Cabinet, he saw his helmet on the ground and left it behind, as if he knew that he couldn't be trusted with it. Raven manages to get through to him when he's trying to destroy the world and he realizes that he doesn't want to destroy it after all. It's as though he's in a fugue state when his anger is piqued, and someone or something has to come along and snap him out of it.

He doesn't think he can be more than he is – he tried to do things Charles' way, and when lost his family, he screamed at the sky "Is this what I am? Is this what you want of me?" He had lost his faith as a child, when he lost his family and his innocence, and he never found something to fill the gap left by it. He never found anything else to have faith in, until one day he found his faith in himself, faith that he could be more than Shaw ever taught him he could.

It's one of Charles's tenets that "just because someone stumbles, loses their way doesn't mean they're lost forever" and this applies to Erik as much as anything does. He lost his way for awhile in the middle, but with the help of those who care about him, he was able to find his way again. When Apocalypse came to recruit him, he was at his most vulnerable point. All of the anger and pain had been brought to the surface again, and Apocalypse was able to feed off of that by telling him exactly what he wanted to hear: that it was okay for him to feel this way, and that he had a place to belong. He had just lost his family; Apocalypse was offering him something to replace it. It wasn't until later, when he was reminded of everyone who still cared about him, that he realized that it was him who had betrayed them, and that as long as they wanted him around, he wanted to be there. He does have family, it just took him a long time to realize it.

He distrusts humans in general, but is capable of trusting them on a personal basis, and he is unyielding in this view. He doesn't trust the usefulness of diplomacy when dealing with a threat, either. He will accept nothing less than the annihilation of his perceived tormenters, whether they're human or mutant. He is not a believer in second chances, nor does he wait for explanations (or readily accept them when they're given). His only concern is fighting for mutants, and he won't just sit around and hope that humans won't come for them. In his view, mutants are more than just evolved from humans, they're superior to them, meant to rule over them. He doesn't see why mutants should have to hide what they are from humans, or try and deny it. "Mutant and proud" is his rallying cry, and he's disgusted with Charles when he discovers that Charles has willingly given up the powers that make him a mutant.

Charles believes that there is good in Erik; he has believed that from the day they met. Erik has a harder time believing this, and perhaps that is Shaw's true legacy when it comes to Erik. Shaw didn't just find a way to awaken Erik's mutant powers, he taught him a use for them. Erik associates his powers with his anger. He even says so right before he kills Shaw – Shaw weaponized him. He refers to himself as "Frankenstein's monster," and it's not just metaphorical. He sees himself as a monster created by Shaw, though he seems unaware of the irony of the fact that in searching out a monster from his past, he has become the very thing he fights against. It's possible for him to change that view of himself – but it takes twenty years and a few very patient (and forgiving) people.

Setting: For most of his life, he never had a steady job, but when he went into hiding, it became a necessity. If it's something that necessary, he can tolerate it, even if he doesn't like being restricted by it. Living on Thisavrou itself won't be the issue, but rather the fact that he's stuck in one place when he wants to get home. Having other characters from his canon in the game will be an advantage, because hopefully he'll eventually get to the point where finding a way home isn't so important anymore.

Abilities/Skills:
  • Magnetokinesis - Magneto is an immensely powerful mutant, easily one of the greatest on the planet, capable of generating and manipulating all forms of magnetism, though at his canon point, it does have to be done with solid pieces of actual metal, however large or small they may be.
  • Magnetic Flight - Magneto can fly by gliding on the magnetic fields he creates, or by having metal on him and moving with it. Alternatively, he can also draw himself to metal, as he did to board a moving train.
    Magnetic Shield - Magneto is able to conjure a vast shield of magnetic energy, which the X-Men were unable to penetrate, forcing Quicksilver and Mystique to instead resort to reasoning with him.
  • Ferrokinesis - Magneto is able to manipulate metal and achieve a variety of grandiose and devastating effects. Thus, at a low level, Magneto can effortlessly launch small pieces of metal at the speed of bullets, lift and crumple cars, alter the trajectory of bullets, and pull guns from numerous enemies while likewise cocking the guns on said enemies. For more grand feats, he can easily lift and immobilize giant structures like the RFK Stadium and the X-Jet respectively plus carry them great distances, rip up a metal bunker from under the White House, and halt numerous military missiles in mid-air and send them back. His precision with this power also allows him to launch countless projectiles in rapid succession as shown from his tremendous torrents against Apocalypse and maintain the structural integrity of his targets. Likewise, he is able to perform several feats at once, despite the amount of concentration required. He can also forcibly extract the metal within a target, though this kills a living person if they are the target.
  • Metal Sense - Magneto is able to sense the presence of metals, as they are crucial for the effective use of his powers.
  • Metallic Bonding - Magneto can implant metal to objects or people in mere seconds as he did to fuse train rails into the Sentinels to let him control them later.

    In terms of non-mutant abilities:
  • Multilingual - Magneto is fluent in at least six languages - his native German and Hebrew, as well as English, French, Polish, and Spanish. There's no evidence of this is canon, but given his ability with German and Hebrew, it is likely that he can at least understand Yiddish, even if he doesn't speak it himself. (Yiddish is essentially a mixture of German and Hebrew.) In terms of his canon point, after living ten years in a Soviet-controlled country, he has probably picked up a few words and phrases of Russian too.
  • Skilled Combatant - Magneto was fairly skilled in hand-to-hand combat in his youth, easily stopping a Nazi from stabbing him, gaining the upper hand in a fist fight with Professor X, as well as physically overpowering both an untransformed Beast and Professor X when they attempted to stop him from killing Mystique.


    Strengths/Weaknesses: Strengths:
  • Genius Intellect - Magneto is extremely intelligent (on par with Professor X), with him excelling in the construction of machinery. He is generally a very sophisticated man, well-read on many topics. He is also a highly skilled chess player.
  • Master Strategist - Magneto is an excellent strategist, tactician, and leader, having successfully tracked down and killed multiple former Nazis on his own (even managing to locate Sebastian Shaw), originally helping Professor X lead Division X.
  • Master Manipulator - Magneto is an expert at bending others to his will through both his persuasive words and affable charm, with him notably swaying Mystique, Emma Frost, and the former Hellfire Club to his cause.
  • Indomitable Will - Magneto has immense determination and willpower, with him striving to complete his tasks, no matter the cost, regardless of seemingly insurmountable odds.

    Weaknesses:
  • Arrogance - Magneto, despite his great intellect, has displayed a high degree of arrogance, with it having caused him to underestimate circumstances and individuals in various situations, therefore indirectly leading to his plans being thwarted, which can potentially put others in danger as well. This arrogance leads him to think that he (as a mutant) is better than those who are not mutants, and that mutants have the right (and obligation) to rule over non-mutants.
  • Non-Metallic Objects - Magneto's greatest weakness is that he is powerless when there is no metal around for him to manipulate, which is most evident when he is locked in a prison made entirely of concrete and glass.
  • Physical/Mental Condition - Magneto's powers are proportionally affect by his physical health and level of concentration. When severely injured, his body is unable to withstand the strain of manipulating magnetic energy in effective ways. He is also susceptible to physical and mental fatigue that can ultimately affect his efficiency. As he learned since childhood, Magneto requires to be properly focused to even access his powers, otherwise he struggles to even move anything larger than hand-held in size. It is, however, not often that he is injured enough to make a difference in his abilities.

    Items: What he's wearing: jeans, work boots, undershirt, flannel shirt; also a handful of cash and change, a wedding ring, and a locket containing photos of his parents.

    SAMPLES
    Network Sample: It hasn't escaped my attention that there are more of us here who have been displaced from whatever home we have than there are of those who belong here. Yet somehow there are no definite answers from whichever of them is responsible for whatever is going on here. Someone must know something, but they haven't shared it with us. Despite the fact that there are more of us.

    If enough of us start asking, and refuse to accept that this is just the way things are until something changes, they can't silence us all. We do not have to accept this situation just because someone has told us that we do.

    Prose/Action Sample: TDM
  • Playlist

    Jan. 5th, 2017 08:50 pm
    frankensteinian: (Default)







    01. Rule the World ✗ Kamelot

    02. The Human Stain ✗ Kamelot

    03. Everybody Wants to Rule the World ✗ Tears for Fears

    04. Ride of the Valkyries ✗ Richard Wagner

    05. Frankenstein's Monster ✗ XM:FC soundtrack

    06. Magneto ✗ XM:FC soundtrack

    07. Join Me ✗ XM:DoFP soundtrack

    08. Erik's New Life ✗ XM:A soundtrack

    09. Erik's Rebirth ✗ XM:A soundtrack

    10. The Magneto Effect ✗ XM:A soundtrack

    11. Rest Young Child Vocal Version ✗ XM:A soundtrack

    12. Mad World ✗ Gary Jules

    13. I Go To Extremes ✗ Billy Joel




    'clean and simple' design by mistojen
    frankensteinian: (Default)
    Player's Name:

    Katie

    Characters Played Here:

    None

    Character:

    Erik Lehnsherr aka Magneto)

    Series/Canon:

    X-men cinematic

    From When?

    The end of Days of Future Past

    Previous Game(s):

    N/A

    World Description: (Original Characters Only)

    N/A

    History:

    Here. The Revised Timeline.

    Does your character have any close ties to existing canon characters? (Canon OCs and AUs only.)

    N/A

    Why do you think your character would work in this setting?

    He accepted Eli's offer because he needs a place to lie low for awhile, at least until he puts a plan in place for going into hiding in the world he comes from. He doesn't want to call attention to himself from places other than New Dodge, or be asked to leave New Dodge, so he won't cause trouble. Since he won't lose his powers, and the technology is similar to that from his world but more advanced, he won't have a hard time adjusting to the setting. It should be good for him to have his freedom back and also the chance to create a normal life for himself. (Maybe he'll see that humans aren't so bad after all?)


    How do you plan to expand their CR?

    While he's not the life-of-the-party type, and in fact prefers to stay home rather than go to a large social gathering, he also has some very specific views, which he has never been shy about making known. Given the chance, he'd do the same thing here (though he'd likely have several people trying to discourage him from doing so). He also sees no reason to hide what he is, and has no qualms about using any of his powers where anyone can see him doing it, which is the sort of thing that tends to attract questions. He also will frequent businesses in town that sell food and/or alcohol, which tends to be a good way to meet people.


    What will your character do for work?

    Money conversion specialist at C & P

    Inventory:

    The clothes he's wearing, a few changes of clothes (pants, button shirts, a jacket), the jacket he was wearing in Paris, the locket with his parents' pictures, a fedora, a copy of The Count of Monte Cristo in the original French.

    Samples:

    Third-Person Sample:

    Third-person

    First-Person Sample:

    First-person
    frankensteinian: (Default)
    Name: Erik Magnus Lehnsherr (aka Magneto)
    Canon: X-men cinematic (the prequels)
    Scrubs Color: MAGENTA
    Visible Age: 40s?
    Gender: Male
    Height: 6ft
    Physique: Lanky
    Complexion: Caucasian
    Hygiene: well-groomed
    Hair: Brown with a tinge of red in the right light; his beard his much redder
    Eyes: Blue
    Defining Marks: A tattoo on the inside of his left forearm.
    Accent/Speech: He speaks with an English accent.
    Bearing/Demeanor: He's very confident and sure of himself, proud to be what he is, and it's apparent in the way he carries himself.
    Gait: Normal
    Habits: Fiddling with bits of metal. He keeps his living spaces as clean as he can, but when he's trying to organize information, he'll spread it all out everywhere.
    Skills: He can control metal, but since he doesn't have those powers in this game, I won't go into too much detail here. As for his non-metal-wielding abilities:

  • Genius Intellect - Magneto is extremely intelligent (on par with Professor X), with him excelling in the construction of machinery, notably helping Professor X construct Cerebro, and later successfully utilizing Dark Cerebro). He is generally a very sophisticated man, well-read on many topics. He is also a highly skilled chess player.
  • Master Strategist - Magneto is an excellent strategist, tactician, and leader, having successfully tracked down and killed multiple former Nazis on his own (even managing to locate Sebastian Shaw), originally helping Professor X lead Division X, and later successfully leading his Brotherhood of Mutants (which once included the Omegas) against Charles' X-Men on many occasions.
  • Master Manipulator - Magneto is an expert at bending others to his will through both his persuasive words and affable charm, with him notably swaying Mystique, Pyro, Juggernaut, Multiple Man, Emma Frost, the former Hellfire Club, and the Omegas to his cause. This aids Magneto in getting other mutants to join him, which is how his infamous Brotherhood of Mutants was first formed.
  • Multilingual - Magneto is fluent in at least six languages - his native German and Hebrew, as well as English, French, Polish, and Spanish. It's also likely that he is proficient in Yiddish as well, given his history and the fact that Yiddish is essentially a mix of German and Hebrew, both languages he is fluent in.
  • Indomitable Will - Magneto has immense determination and willpower, with him striving to complete his tasks, no matter the cost, regardless of seemingly insurmountable odds.
    Skilled Combatant - Magneto was fairly skilled in hand-to-hand combat in his youth, easily stopping a Nazi from stabbing him, gaining the upper hand in a fist fight with Professor X, as well as physically overpowering both an untransformed Beast and Professor X when they attempted to stop him from killing Mystique.
  • frankensteinian: (Default)
    Please put the NAME of the character you are applying for and their FANDOM in your email *SUBJECT LINE*. Please format it like so: Hermione Granger - Harry Potter.

    You may remove any instructions on the app [in brackets].


    BASICS

    Your name or nickname: Katie
    Your year of birth: 1982
    A reliable DW account the mods can PM to reach you: seekingcrocodile
    Link to your hold comment: http://sixthiteration.dreamwidth.org/2016/03/04/holds.html?thread=144235#cmt144235
    Referral: N/A

    Character name: Erik Lehnsherr (aka Magneto)
    Character type: Fandom character
    Fandom/Canon: X-men cinematic
    Character DW journal: frankensteinian
    Does this character have previous CR?: No

    HISTORY

    http://xmenmovies.wikia.com/wiki/Magneto#Biography (The Revised Timeline)

    PERSONALITY OVERVIEW

    He's been painted as a villain, and he is one – but he doesn't have to be. From the day he met Charles, Charles had always known that he the capacity for good. It just took Erik twenty years to realize it too.

    Anger and pain are what defines Erik Lensherr: anger that his people were slaughtered, that his mother was callously murdered in front of him simply to get his powers to manifest, that his people have been targets just because they are different, and those with the authority fear that which is different. Anger that once again his family has been taken from him. That anger leads to pain, and it is the anger and the pain combined that he taps into to fuel his abilities. He doesn't know any better; this is how he learned to do it while being subjected to Shaw's experiments. In his own words, he is “Frankenstein's monster,” and Sebastian Shaw is his creator. It's Charles who helps him find another way to control his power – finding a point between rage and serenity – but in the end, it doesn't seem that this changes much. It just helps him to control his powers better, and to be able to do more with them.

    Along with all of the anger and pain is an perpetual feeling of being alone. In the almost twenty years between his powers awakening for the first time and meeting Charles, he did not know that there were others like him out there. It almost overwhelms him to find people who care about him, and he doesn't know what to do about it. He's been on his own since he was a teenager; he's so used to being on his own that he hasn't figured out how to be part of anything bigger. While there's not much known about what his life was like in the years between the end of the war and when he first met Charles, it seems to have been a life of wandering, never feeling like he belonged anywhere. It's established later in canon that he has a son whose mother he left before he was born, and presumably before he even knew about the pregnancy. This would indicate that he doesn't stay in one place long enough to put down roots. He hasn't had a home in decades, and he won't until he realizes that people can be a home just as much as a place can.

    He's good at hiding his pain, at pretending it's not there, but every so often it makes its way to the surface, such as when he catches himself staring at a photo of his former tormenter. He doesn't react well to anyone attempting to minimize his pain (such as when Charles compares his own pain to Erik's, implying that his pain is somehow worse). It doesn't have to define him as much as it does, though. When he has time to get over his anger and pain, or something forces him to, it's like he's come to his senses again. After the events in DC, when he threatened the President and his entire Cabinet, he saw his helmet on the ground and left it behind, as if he knew that he couldn't be trusted with it. Raven manages to get through to him when he's trying to destroy the world and he realizes that he doesn't want to destroy it after all. It's as though he's in a fugue state when his anger is piqued, and someone or something has to come along and snap him out of it.

    Doesn't think he can be more than he is – he tried to do things Charles' way, lost his family, screamed at the sky “is this what I am? Is this what you want of me?” he lost his faith as a child, when he lost his family and his innocence, and he never found something to fill the gap left by it. He never found anything else to have faith in, until one day he found his faith in himself, faith that he could be more than Shaw ever taught him he could.

    It's one of Charles's tenets that “just because someone stumbles, loses their way doesn't mean they're lost forever” and this applies to Erik as much as anything does. He lost his way for awhile in the middle, but with the help of those who care about him, he was able to find his way again. When Apocalypse came to recruit him, he was at his most vulnerable point. All of the anger and pain had been brought to the surface again, and Apocalypse was able to feed off of that by telling him exactly what he wanted to hear: that it was okay for him to feel this way, and that he had a place to belong. He had just lost his family; Apocalypse was offering him something to replace it. It wasn't until later, when he was reminded of everyone who still cared about him, that he realized that it was him who had betrayed them, and that as long as they wanted him around, he wanted to be there. He does have family, it just took him a long time to realize it.

    He distrusts humans in general, but is capable of trusting them on a personal basis, and he is unyielding in this view. He doesn't trust the usefulness of diplomacy when dealing with a threat, either. He will accept nothing less than the annihilation of his perceived tormenters, whether they're human or mutant. He is not a believer in second chances, nor does he wait for explanations (or readily accept them when they're given). His only concern is fighting for mutants, and he won't just sit around and hope that humans won't come for them. In his view, mutants are more than just evolved from humans, they're superior to them, meant to rule over them. He doesn't see why mutants should have to hide what they are from humans, or try and deny it. "Mutant and proud" is his rallying cry, and he's disgusted with Charles when he discovers that Charles has willingly given up the powers that make him a mutant.

    Charles believes that there is good in Erik; he has believed that from the day they met. Erik has a harder time believing this, and perhaps that is Shaw's true legacy when it comes to Erik. Shaw didn't just find a way to awaken Erik's mutant powers, he taught him a use for them. Erik associates his powers with his anger. He even says so right before he kills Shaw – Shaw weaponized him. He refers to himself as “Frankenstein's monster,” and it's not just metaphorical. He sees himself as a monster created by Shaw. It's possible for him to change that view of himself – but it takes twenty years and a few very patient (and forgiving) people.

    PERSONALITY QUESTIONS

    What skills does your character bring to the situation?:
  • Genius Intellect - Magneto is extremely intelligent (on par with Professor X), with him excelling in the construction of machinery, notably helping Professor X construct Cerebro, and later successfully utilizing Dark Cerebro). He is generally a very sophisticated man, well-read on many topics. He is also a highly skilled chess player.
  • Master Strategist - Magneto is an excellent strategist, tactician, and leader, having successfully tracked down and killed multiple former Nazis on his own (even managing to locate Sebastian Shaw), originally helping Professor X lead Division X, and later successfully leading his Brotherhood of Mutants (which once included the Omegas) against Charles' X-Men on many occasions.
  • Master Manipulator - Magneto is an expert at bending others to his will through both his persuasive words and affable charm, with him notably swaying Mystique, Pyro, Juggernaut, Multiple Man, Emma Frost, the former Hellfire Club, and the Omegas to his cause. This aids Magneto in getting other mutants to join him, which is how his infamous Brotherhood of Mutants was first formed.
  • Multilingual - Magneto is fluent in at least six languages - his native German and Hebrew, as well as English, French, Polish, and Spanish. It's also likely that he is proficient in Yiddish as well, given his history and the fact that Yiddish is essentially a mix of German and Hebrew, both languages he is fluent in.
  • Indomitable Will - Magneto has immense determination and willpower, with him striving to complete his tasks, no matter the cost, regardless of seemingly insurmountable odds.
  • Skilled Combatant - Magneto was fairly skilled in hand-to-hand combat in his youth, easily stopping a Nazi from stabbing him, gaining the upper hand in a fist fight with Professor X, as well as physically overpowering both an untransformed Beast and Professor X when they attempted to stop him from killing Mystique.

    Explain how your character would react to the following:

    - Discovering that their memories may have been tampered with: The idea that anyone did anything to him without his permission doesn't sit well with him, no matter what it is that he thinks they've done. Anything having to do with anything mental (someone tampering with/accessing his deepest memories, someone getting inside his head to control him, etc.) will be a bigger transgression, in his opinion, and he'll distrust anyone he thinks may have done it. It may have the opposite effect as well -- sympathy for anyone he thinks has had the same thing done to them.

    - Having to do physical labor to survive: There have been times in his life when he has had to struggle to survive, although not necessarily physical labor. He'll do whatever it takes to survive, including physical labor, and he'll just consider it one more item to add to the "this is how my life works" column.

    - Having to share resources with others: He's done this before, in his childhood/teenage years, so the concept won't be a difficult one. The trouble in this case will be that he was willing to share in his past because it was his family, his friends, his people, and here it will be a bunch of strangers. It's harder to convince him to do things for strangers, and he will be tempted to hoard anything he gets his hands on at first. But he's also smart -- he'll soon realize that he doesn't have the skills to obtain everything he needs all on his own, and that they'll have to work together to survive. That is a familiar position for him to be in.

    - Being unable to leave the area: This isn't a new one to him either, except that these boundaries are more metaphorical than literal. Instead of barbed wire or prison walls, there are undefined, unknown boundaries. He's used to making his way somewhere new based on whatever his next goal is, whether that's to find a specific person or hide in a location where no one can find him. This place at least is larger than any of the places where he's been imprisoned before, but he's got business to finish, and being stuck here won't let him do that. That will cause some discomfort (probably for other people too, when he ends up in a bad mood).

    - Doing without modern conveniences and technology and/or being around tech more advanced than they're used to: He's coming from a time without things like cell phones and computers, so he won't miss those. Out of all of the adjustments he faces, this will be the easiest. As intelligent as he is, learning new things and picking up tricks will be easy. He'll be confused at first, because it's not what he's used to, but he'll figure it out, like he always does.

    - Being separated, possibly permanently, from loved ones and their previous life, including loss of powers, if applicable: This is the one that will be hardest on him. Not because of the loss of loved ones. He's already lost them, and in his mind the only thing in that life to go back to is the unfinished business of killing a few more men. What he will have a problem with is the loss of his powers. They're more than just tricks he can do with metal. They're a huge part of who he is ("mutant and proud") and without them he won't know how to define himself. Given his documented anti-human prejudices, he'll have a hard time adjusting to the fact that he essentially is one now.

    WRITING SAMPLES

    Sample one: http://medietas-ooc.dreamwidth.org/59407.html?thread=4570895#cmt4570895

    Sample two: http://sixthiterationooc.dreamwidth.org/33153.html?thread=1431681#cmt1431681

    Sample three:

    Hunger. It's not like it's unfamiliar to him, never having quite enough food to be rid of the empty feeling entirely, but it's not something he's had to worry about lately. He had hoped he was past that sort of thing for good, in fact, but it seems that someone has a different idea. (Someone always has a different idea, and there are usually more of them than there are of him.) This situation puts him more in mind of his childhood than anything, of all the struggles just to survive. Of those who didn't survive.

    No. He can't think about them. Going down that road is a waste of time, and around here there doesn't seem to be enough of it in the first place without wasting it on things that happened years ago.

    He can't even keep distracted the way he usually does. It's like he's lost part of himself, but he doesn't know how to explain that to anyone who hasn't experienced anything similar. He needs to find some way of keeping his hands busy, but at least it seems like there should be plenty of options, if he can find one. The trouble is that he's not good at asking for (or offering) help. Finding a way to survive, though, that's exactly what he does. This is no different from the entire rest of his life. Except that now he's physically powerless as well as metaphorically.

    There's only one thing that's certain right now. If he expects to survive, he can't stay in his room in the inn all day. It's time to venture out and find something useful to do. There are usually plenty of people around, who seem friendly enough, who should be glad of another set of hands in exchange for not asking him too many questions.
  • frankensteinian: (Default)



    ☄ First Impressions

    ♚ VISUAL: Tall and lanky, with brown hair and piercing blue eyes. He's usually clean shaven, but there are times when he will let his beard grow. He does have a tattoo on the inside of his left forearm, a prisoner number from his days at Auschwitz. It's unlikely that anyone will ever see this tattoo though. If he does show it to you on purpose, you should probably walk away while you still can.
    ♚ FASHION: He keeps up with the fashion of the era, tending to wear clothes best described as business casual (button shirts or turtlenecks, knit pants, sometimes with a jacket over the top), in muted colors. Sometimes he wears a hat. (Examples here: 1 2 3 4)
    ♚ DEMEANOR: He's very confident and sure of himself, proud to be what he is, and it's apparent in the way he carries himself.
    ♚ AURAL: He has a definite English accent. Here he is speaking a lot of German. This one gives an idea of what he sounds like when he's angry.
    ♚ OLFACTORY: He smells like musky aftershave and soap.
    ♚ MENTAL INFORMATION: Stay out of his head, Charles. Anyone who's telepathic can get into his head, they just probably won't want to. (There's a lot of anger and pain in there, for a start, and he also won't be very happy with you if you go poking around in there.) His helmet can block telepaths from entering his mind, so if he expects to need it, he'll be wearing it.
    ♚ MAGICAL INFORMATION: He's not a magical being, and doesn't have magical powers, but he's not human either. Someone who can sense those sorts of things could know that, even if they don't know exactly what he is.


    ☄ OOC

    ♚ BACKTAGGING: I will backtag into forever, so keep them coming!
    ♚ FOURTHWALLING: No breaking the fourth wall. If you have a character from a different aspect of the universe (say, the comic books) and you want them to interact with him, we can find a way to fit the two together (it's as simple as "different versions of the same universe" or "different timeline from before we changed the future"), but please don't go blabbing to him that he's a character in a comic book series. It uh. Might not turn out well.
    ♚ PHYSICAL AFFECTION: He's not the touchy-feely/cuddly sort, but that doesn't mean he's incapable of showing any affection. He just doesn't do it often. He has nothing against affection, or receiving it, but he doesn't quite know how to process it, because he's not used to receiving any.
    ♚ PHYSICAL VIOLENCE: Let me be very clear here: if your character gets violent with him, he will get violent in return. He doesn't believe in second chances, or wait for explanations. If a thread doesn't start out violent but starts heading in that direction, we can find a way to resolve it without violence or, if you're okay with violence, discuss how far the violence will go.

    A few videos about his history with violence: In which he kills a man with nothing but a coin
    In which he kills a bunch of men with nothing but a locket
    In which he threatens the President, the Cabinet, some members of the Secret Service, and advocates a lot of violence

    So basically: don't make him angry.
    ♚ RELATIONSHIPS: I'm okay with shipping, I'm just not sure why you would want to with him...



    ☄ Permissions

    ♚ FIRST THING: VIOLENCE. As stated above, angry violence is pretty much his default setting. Anything major (injuries requiring medical attention, death, etc.) will be discussed before it gets that far. If it comes to it, how far can the violence go without it needing to be discussed first? (I.e., punching is okay, being knocked out is not; no violence at all without discussing it first, etc.)
    ♚ SECOND THING: Threatening. Encounters don't always have to end in violence. Sometimes a little intimidation is all that's necessary. Are you okay with your character being physically threatened by him in some way, whether it leads to violence or not?
    ♚ THIRD THING: Metal. It may seem like a strange thing to ask permission for, but it's a valid concern with him. His favorite way of keeping someone from getting close enough to him to do him harm, or of getting someone out of his way, is by manipulating metal to push them away from him (as seen in this gif). This is his most common use of metal being worn by someone else. Is it okay for him to push your character away in this method should he find it necessary? Is there anything else you want to add (or give permission for or forbid) in regards to your character and metal?
    ♚ CODE: Please fill out the form below and reply to this post. All comments are screened. Please put your character's name and the name of the game in the subject of your comment.



    frankensteinian: (Default)
    Player Information
    Name: Katie
    Age: 30+
    Contact: [plurk.com profile] siriuslydementd
    Characters already in Medietas: Emma Swan, Poe Dameron, Petyr Baelish
    Reserve Link: Here

    Character Basics
    Character name: Erik Lensherr aka Magneto
    Character Journal: [personal profile] frankensteinian
    Canon: X-men cinematic reboot
    Canon Point: early in X-men: Apocalypse
    Age: 53 (so uh, older than he looks)
    Icon: http://v.dreamwidth.org/10704167/2556666

    Canon Character Information
    Appearance: Tall and lanky, with brown hair and piercing blue eyes. He's usually clean shaven, but when he's having a (really really) bad day he may let that go. Upon his first arrival to Medietas, he will have a few days' worth of beard, but he will soon shave that off. In terms of clothing, he keeps up with the fashion of the era, tending to wear clothes best described as business casual (button shirts or turtlenecks, knit pants, sometimes with a jacket over the top), in muted colors. Sometimes he wears a hat. (Examples here: 1 2 3 4)
    He also has a tattoo inside his left forearm: a series of six numbers, in actuality a prisoner number from his time at Auschwitz. It is very unlikely that anyone will see this tattoo, and if he shows it off on purpose, you should probably start running and hope that you're fast enough.
    History: Here. The Revised Timeline.

    Personality: "I imagine one of the reasons people cling to their hates so stubbornly is because they sense, once hate is gone, they will be forced to deal with pain." -James A. Baldwin

    He's been painted as a villain, and he is one – but he doesn't have to be. From the day he met Charles, Charles had always known that he the capacity for good. It just took Erik twenty years to realize it too.

    Anger and pain are what defines Erik Lensherr: anger that his people were slaughtered, that his mother was callously murdered in front of him simply to get his powers to manifest, that his people have been targets just because they are different, and those with the authority fear that which is different. Anger that once again his family has been taken from him. That anger leads to pain, and it is the anger and the pain combined that he taps into to fuel his abilities. He doesn't know any better; this is how he learned to do it while being subjected to Shaw's experiments. In his own words, he is “Frankenstein's monster,” and Sebastian Shaw is his creator. It's Charles who helps him find another way to control his power – finding a point between rage and serenity – but in the end, it doesn't seem that this changes much. It just helps him to control his powers better, and to be able to do more with them.

    Along with all of the anger and pain is an perpetual feeling of being alone. In the almost twenty years between his powers awakening for the first time and meeting Charles, he did not know that there were others like him out there. It almost overwhelms him to find people who care about him, and he doesn't know what to do about it. He's been on his own since he was a teenager; he's so used to being on his own that he hasn't figured out how to be part of anything bigger. While there's not much known about what his life was like in the years between the end of the war and when he first met Charles, it seems to have been a life of wandering, never feeling like he belonged anywhere. It's established later in canon that he has a son whose mother he left before he was born, and presumably before he even knew about the pregnancy. This would indicate that he doesn't stay in one place long enough to put down roots. He hasn't had a home in decades, and he won't until he realizes that people can be a home just as much as a place can.

    He's good at hiding his pain, at pretending it's not there, but every so often it makes its way to the surface, such as when he catches himself staring at a photo of his former tormenter. He doesn't react well to anyone attempting to minimize his pain (such as when Charles compares his own pain to Erik's, implying that his pain is somehow worse). It doesn't have to define him as much as it does, though. When he has time to get over his anger and pain, or something forces him to, it's like he's come to his senses again. After the events in DC, when he threatened the President and his entire Cabinet, he saw his helmet on the ground and left it behind, as if he knew that he couldn't be trusted with it. Raven manages to get through to him when he's trying to destroy the world and he realizes that he doesn't want to destroy it after all. It's as though he's in a fugue state when his anger is piqued, and someone or something has to come along and snap him out of it.

    Doesn't think he can be more than he is – he tried to do things Charles' way, lost his family, screamed at the sky “is this what I am? Is this what you want of me?” he lost his faith as a child, when he lost his family and his innocence, and he never found something to fill the gap left by it. He never found anything else to have faith in, until one day he found his faith in himself, faith that he could be more than Shaw ever taught him he could.

    It's one of Charles's tenets that “just because someone stumbles, loses their way doesn't mean they're lost forever” and this applies to Erik as much as anything does. He lost his way for awhile in the middle, but with the help of those who care about him, he was able to find his way again. When Apocalypse came to recruit him, he was at his most vulnerable point. All of the anger and pain had been brought to the surface again, and Apocalypse was able to feed off of that by telling him exactly what he wanted to hear: that it was okay for him to feel this way, and that he had a place to belong. He had just lost his family; Apocalypse was offering him something to replace it. It wasn't until later, when he was reminded of everyone who still cared about him, that he realized that it was him who had betrayed them, and that as long as they wanted him around, he wanted to be there. He does have family, it just took him a long time to realize it.

    He distrusts humans in general, but is capable of trusting them on a personal basis, and he is unyielding in this view. He doesn't trust the usefulness of diplomacy when dealing with a threat, either. He will accept nothing less than the annihilation of his perceived tormenters, whether they're human or mutant. He is not a believer in second chances, nor does he wait for explanations (or readily accept them when they're given). His only concern is fighting for mutants, and he won't just sit around and hope that humans won't come for them. In his view, mutants are more than just evolved from humans, they're superior to them, meant to rule over them. He doesn't see why mutants should have to hide what they are from humans, or try and deny it. "Mutant and proud" is his rallying cry, and he's disgusted with Charles when he discovers that Charles has willingly given up the powers that make him a mutant.

    Charles believes that there is good in Erik; he has believed that from the day they met. Erik has a harder time believing this, and perhaps that is Shaw's true legacy when it comes to Erik. Shaw didn't just find a way to awaken Erik's mutant powers, he taught him a use for them. Erik associates his powers with his anger. He even says so right before he kills Shaw – Shaw weaponized him. He refers to himself as “Frankenstein's monster,” and it's not just metaphorical. He sees himself as a monster created by Shaw. It's possible for him to change that view of himself – but it takes twenty years and a few very patient (and forgiving) people.

    Powers/Abilities/Talents:
  • Magnetokinesis - Magneto is an immensely powerful mutant, easily one of the greatest on the planet, capable of generating and manipulating all forms of magnetism, though at his canon point, it does have to be done with solid pieces of actual metal, however large or small they may be.
  • Magnetic Flight - Magneto can fly by gliding on the magnetic fields he creates, or by having metal on him and moving with it. Alternatively, he can also draw himself to metal, as he did board a moving train.
    Magnetic Shield - Magneto is able to conjure a vast shield of magnetic energy, which the X-Men were unable to penetrate, forcing Quicksilver and Mystique to instead resort to reasoning with him.
  • Ferrokinesis - Magneto is able to manipulate metal and achieve a variety of grandiose and devastating effects. Thus, at a low level, Magneto can effortlessly launch small pieces of metal at the speed of bullets, lift and crumple cars, alter the trajectory of bullets, and pull guns from numerous enemies while likewise cocking the guns on said enemies. For more grand feats, he can easily lift and immobilize giant structures like the RFK Stadium and the X-Jet respectively plus carry them great distances, rip up a metal bunker from under the White House, and halt numerous military missiles in mid-air and send them back. His precision with this power also allows him to launch countless projectiles in rapid succession as shown from his tremendous torrents against Apocalypse and maintain the structural integrity of his targets. Likewise, he is able to perform several feats at once, despite the amount of concentration required. He can also forcibly extract the metal within a target, though this kills a living person if they are the target.
  • Metal Sense - Magneto is able to sense the presence of metals, as they are crucial for the effective use of his powers.
  • Metallic Bonding - Magneto can implant metal to objects or people in mere seconds as he did to fuse train rails into the Sentinels to let him control them later.

    In terms of non-mutant abilities:
  • Genius Intellect - Magneto is extremely intelligent (on par with Professor X), with him excelling in the construction of machinery. He is generally a very sophisticated man, well-read on many topics. He is also a highly skilled chess player.
  • Master Strategist - Magneto is an excellent strategist, tactician, and leader, having successfully tracked down and killed multiple former Nazis on his own (even managing to locate Sebastian Shaw), originally helping Professor X lead Division X.
  • Master Manipulator - Magneto is an expert at bending others to his will through both his persuasive words and affable charm, with him notably swaying Mystique, Emma Frost, and the former Hellfire Club to his cause.
  • Multilingual - Magneto is fluent in at least six languages - his native German and Hebrew, as well as English, French, Polish, and Spanish. There's no evidence of this is canon, but given his ability with German and Hebrew, it is likely that he can at least understand Yiddish, even if he doesn't speak it himself. (Yiddish is essentially a mixture of German and Hebrew.)
  • Indomitable Will - Magneto has immense determination and willpower, with him striving to complete his tasks, no matter the cost, regardless of seemingly insurmountable odds.
  • Skilled Combatant - Magneto was fairly skilled in hand-to-hand combat in his youth, easily stopping a Nazi from stabbing him, gaining the upper hand in a fist fight with Professor X, as well as physically overpowering both an untransformed Beast and Professor X when they attempted to stop him from killing Mystique.
    AU/CR AU Addendum: N/A

    What 4 items would you like your character to have with them on the island during their stay? A 5 Reichsmark coin; his helmet; Nina's toy doll; the chess set from his last game with Charles

    Samples - Can be linked
    First Person: TDM
    Third Person: TDM

    Finally, out of the 4 words, pick one: Chimes, lake, gravel, or sun? Sun
  • Profile

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    Erik Magnus Lehnsherr {Magneto}

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