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Aug. 26th, 2018 08:23 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Basic Information
First Character
Name: Katie
What you like to be called: Katie
Your email address: chlyte@yahoo.com
Your preferred wiki username: siriuslydementd
How did you hear about Strange Trip? A mod.
Character Information
Character Name: Erik Lehnsherr
Character Journal: st_ophittingurself.dreamwidth.org
Canon: X-men cinematic
Canon departure point: X-men: Apocalypse
Background: http://xmenmovies.wikia.com/wiki/Magneto (the revised timeline)
Transfer: Yes, from Sixth Iteration. Information is available here: https://sixthiterationlogs.dreamwidth.org/profile. It's a survival game. While there he experienced a significant reduction in his powers, followed by a complete loss of powers, followed by developing a completely new power that only worked under specific circumstances, not when he wanted to (this is part of the game mechanic and would not apply in another game. While in the game, several discoveries happened, including plenty of evidence that they were being watched (Erik was not pleased) and that the Observers had at some point taken a blood sample from everyone (he was even less pleased). He had a few connections here and there, most notably with Wanda Maximoff, Father Francis Mulcahy, Jean Grey, and the most significant one with Claire Bennett. Mostly he helped out when he could but maintained a life at the edge of the group -- without his powers, he didn't know who he was, and spent most of his time trying to figure that out.
Proposed/Actual PB (played by/face claim/avatar): Michael Fassbender. See icons here: https://frankensteinian.dreamwidth.org/icons Also a closeup: https://66.media.tumblr.com/375e0ebdc0b48d3ab6deab7fe8e516b9/tumblr_n9swgrC5gf1stu7hho7_500.jpg
Physical Appearance: There's no difference between him and his PB, except a tattoo on his left forearm (his prisoner number from Auschwitz).
Powers and Special Abilities: The big one: magnetokinesis, the ability to generate and manipulate all forms of magnetism, more specifically: ferrokinesis, magnetic flight, metal sense, magnetic shield, metallic bonding. In terms of non-mutant abilities, he has a genius intellect, an indomitable will, is a master strategist, a master manipulator, speaks several languages, and is a skilled combatant. For more details on any of these, see here: http://xmenmovies.wikia.com/wiki/Magneto#Powers.2C_Abilities.2C_.26_Weaknesses
Application Questions
1. Three rooms from the Madonna Inn that you would want to live in and why (or that your player thinks it would be hilarious to make you live in).
a: It wouldn't be terrible to live in Room 133, Cabin Still. While the decorators seem to feel that an overabundance of rocks is appropriate indoor decor that can make somewhere feel like a home, the presence of so much metal is a comfort I've sorely been lacking.
b: While I doubt that Room 144, Barrel of Fun, actually *is* a barrel of fun like the name implies, it at least affords a little more privacy than most of the rooms do, and who couldn't do with a little privacy? Plus the rock is limited to the bathroom and the one place where rock belongs in a house, the fireplace, which also increases the functionality of the room.
c: Room 118, the Fabulous Fifties? The fifties weren't that fabulous, and it looks like one of those cotton candy machines from the county fair vomited all over the walls. So of course my player thinks it would be funny if I had to live there. Especially if I have to share it with some kind of ghost. There would be no privacy, and there's are some ghosts who should just stay where they are. All they would do is stir up the past.
2. Three items that are important to the character and why. Link to pics if you want to.
a: The locket with his parents' pictures inside. This is the last link he has to his parents, since anything else that they owned was taken from them, or destroyed, and he's lost all other pictures. He's lucky to have even this, and he knows it. He also shared it with his daughter, and this would make it even more important to him. There's a reason he used the locket to kill the men who (accidentally) killed his wife and daughter, after all.
b: A 5 Reichsmark coin. This is the coin that Shaw asked him to move before he knew how to control his powers, and his mother died because he couldn't move it. Shaw then gave the coin to him, and almost twenty years later he used it to kill Shaw, taunting him with the same words that Shaw had said to him before killing his mother. The coin represents his true loss of innocence, and the reason that he became what he did. Image: https://1.bp.blogspot.com/-aHxPfMwEkQ4/Tyl17IpxjYI/AAAAAAAAE7k/Pt8dCys-vAc/s1600/Screen+shot+2012-02-01+at+17.26.51.png
c: His helmet. It gives him the ability to keep mind-readers from being to read his mind, which is what he wants, since there's so much that he prefers to keep locked up inside and not let people see. But it's more than that. It represents his autonomy, because when he's wearing it not only can someone not read his mind, they also can't take over his mind and control him. He has lost the ability to control his own life so often in the past that now he'll fight with everything he's got to be able to do what he wants, when he wants, how he wants, and the helmet represents that. Not only is he a powerful mutant, but he can keep another powerful mutant out of his mind, and retain control over himself. He doesn't want to have to yield to someone else's will. Image: https://italianimposter.files.wordpress.com/2016/05/x-men-apocalypse-trailer-magneto-helmet.jpg
3. Name three roles you could fill in the hotel or community and explain why they're qualified. Be creative and think outside the box. You're trapped, so what does everyone need that you can do?
a: maintenance. He can even repair things that aren't made out of metal by controlling metal tools, and doesn't even need hands to do it.
b: He's fluent in several languages (English, German, French, Spanish, Hebrew, Polish) and could serve either as a translator as necessary or could teach them (although he would not volunteer to teach German).
c: He's a skilled combatant, even without his mutant abilities, and could teach hand-to-hand fighting skills (but not with a gun, because no one should let him have one of those).
4. What are your worst character flaws? Give an example of how each might play out in game. As this section takes the place of a traditional personality section, we're expecting several sentences on each flaw.
5. Will you go on adventures, and if so what will you do? Here, too. Don't just say yes or no. What kind of adventures are you interested in? Will you be an asset or a damsel in distress? Use this as an opportunity to tell us a bit about your character's attitude toward the new or unknown.
6. What are your passions? Name at least two, and tell us something about you with respect to them. Maybe tell us how you developed the passion, or where you last demonstrated it in canon. How will you indulge it in the in.
7. Name three other people you want to interact with or three things you want to do. We're taking any existing canonmates for granted, so please tell us about other possible connections you wish to build. Here are the existing characters for reference.
First Character
Name: Katie
What you like to be called: Katie
Your email address: chlyte@yahoo.com
Your preferred wiki username: siriuslydementd
How did you hear about Strange Trip? A mod.
Character Information
Character Name: Erik Lehnsherr
Character Journal: st_ophittingurself.dreamwidth.org
Canon: X-men cinematic
Canon departure point: X-men: Apocalypse
Background: http://xmenmovies.wikia.com/wiki/Magneto (the revised timeline)
Transfer: Yes, from Sixth Iteration. Information is available here: https://sixthiterationlogs.dreamwidth.org/profile. It's a survival game. While there he experienced a significant reduction in his powers, followed by a complete loss of powers, followed by developing a completely new power that only worked under specific circumstances, not when he wanted to (this is part of the game mechanic and would not apply in another game. While in the game, several discoveries happened, including plenty of evidence that they were being watched (Erik was not pleased) and that the Observers had at some point taken a blood sample from everyone (he was even less pleased). He had a few connections here and there, most notably with Wanda Maximoff, Father Francis Mulcahy, Jean Grey, and the most significant one with Claire Bennett. Mostly he helped out when he could but maintained a life at the edge of the group -- without his powers, he didn't know who he was, and spent most of his time trying to figure that out.
Proposed/Actual PB (played by/face claim/avatar): Michael Fassbender. See icons here: https://frankensteinian.dreamwidth.org/icons Also a closeup: https://66.media.tumblr.com/375e0ebdc0b48d3ab6deab7fe8e516b9/tumblr_n9swgrC5gf1stu7hho7_500.jpg
Physical Appearance: There's no difference between him and his PB, except a tattoo on his left forearm (his prisoner number from Auschwitz).
Powers and Special Abilities: The big one: magnetokinesis, the ability to generate and manipulate all forms of magnetism, more specifically: ferrokinesis, magnetic flight, metal sense, magnetic shield, metallic bonding. In terms of non-mutant abilities, he has a genius intellect, an indomitable will, is a master strategist, a master manipulator, speaks several languages, and is a skilled combatant. For more details on any of these, see here: http://xmenmovies.wikia.com/wiki/Magneto#Powers.2C_Abilities.2C_.26_Weaknesses
Application Questions
1. Three rooms from the Madonna Inn that you would want to live in and why (or that your player thinks it would be hilarious to make you live in).
a: It wouldn't be terrible to live in Room 133, Cabin Still. While the decorators seem to feel that an overabundance of rocks is appropriate indoor decor that can make somewhere feel like a home, the presence of so much metal is a comfort I've sorely been lacking.
b: While I doubt that Room 144, Barrel of Fun, actually *is* a barrel of fun like the name implies, it at least affords a little more privacy than most of the rooms do, and who couldn't do with a little privacy? Plus the rock is limited to the bathroom and the one place where rock belongs in a house, the fireplace, which also increases the functionality of the room.
c: Room 118, the Fabulous Fifties? The fifties weren't that fabulous, and it looks like one of those cotton candy machines from the county fair vomited all over the walls. So of course my player thinks it would be funny if I had to live there. Especially if I have to share it with some kind of ghost. There would be no privacy, and there's are some ghosts who should just stay where they are. All they would do is stir up the past.
2. Three items that are important to the character and why. Link to pics if you want to.
a: The locket with his parents' pictures inside. This is the last link he has to his parents, since anything else that they owned was taken from them, or destroyed, and he's lost all other pictures. He's lucky to have even this, and he knows it. He also shared it with his daughter, and this would make it even more important to him. There's a reason he used the locket to kill the men who (accidentally) killed his wife and daughter, after all.
b: A 5 Reichsmark coin. This is the coin that Shaw asked him to move before he knew how to control his powers, and his mother died because he couldn't move it. Shaw then gave the coin to him, and almost twenty years later he used it to kill Shaw, taunting him with the same words that Shaw had said to him before killing his mother. The coin represents his true loss of innocence, and the reason that he became what he did. Image: https://1.bp.blogspot.com/-aHxPfMwEkQ4/Tyl17IpxjYI/AAAAAAAAE7k/Pt8dCys-vAc/s1600/Screen+shot+2012-02-01+at+17.26.51.png
c: His helmet. It gives him the ability to keep mind-readers from being to read his mind, which is what he wants, since there's so much that he prefers to keep locked up inside and not let people see. But it's more than that. It represents his autonomy, because when he's wearing it not only can someone not read his mind, they also can't take over his mind and control him. He has lost the ability to control his own life so often in the past that now he'll fight with everything he's got to be able to do what he wants, when he wants, how he wants, and the helmet represents that. Not only is he a powerful mutant, but he can keep another powerful mutant out of his mind, and retain control over himself. He doesn't want to have to yield to someone else's will. Image: https://italianimposter.files.wordpress.com/2016/05/x-men-apocalypse-trailer-magneto-helmet.jpg
3. Name three roles you could fill in the hotel or community and explain why they're qualified. Be creative and think outside the box. You're trapped, so what does everyone need that you can do?
a: maintenance. He can even repair things that aren't made out of metal by controlling metal tools, and doesn't even need hands to do it.
b: He's fluent in several languages (English, German, French, Spanish, Hebrew, Polish) and could serve either as a translator as necessary or could teach them (although he would not volunteer to teach German).
c: He's a skilled combatant, even without his mutant abilities, and could teach hand-to-hand fighting skills (but not with a gun, because no one should let him have one of those).
4. What are your worst character flaws? Give an example of how each might play out in game. As this section takes the place of a traditional personality section, we're expecting several sentences on each flaw.
5. Will you go on adventures, and if so what will you do? Here, too. Don't just say yes or no. What kind of adventures are you interested in? Will you be an asset or a damsel in distress? Use this as an opportunity to tell us a bit about your character's attitude toward the new or unknown.
6. What are your passions? Name at least two, and tell us something about you with respect to them. Maybe tell us how you developed the passion, or where you last demonstrated it in canon. How will you indulge it in the in.
7. Name three other people you want to interact with or three things you want to do. We're taking any existing canonmates for granted, so please tell us about other possible connections you wish to build. Here are the existing characters for reference.