Entry tags:
(no subject)
〈 PLAYER INFO 〉
NAME: Katie
AGE: 18+
JOURNAL: none
IM / EMAIL: siriuslydementd#7080 on Discord
PLURK:
siriuslydementd
RETURNING: no
〈 CHARACTER INFO 〉
CHARACTER NAME: Erik Lehnsherr aka Magneto
CHARACTER AGE: 53
SERIES: X-men cinematic (Marvel)
CHRONOLOGY: X-Men Apocalypse
CLASS: villain
HOUSING: He would prefer to live alone.
BACKGROUND: History is here.
PERSONALITY: "I imagine one of the reasons people cling to their hates so stubbornly is because they sense, once hate is gone, they will be forced to deal with pain." -James A. Baldwin
"Beware that, when fighting monsters, you yourself do not become a monster, for when you gaze long into the abyss, the abyss gazes also into you."
-Friedrich Nietzche
He's been painted as a villain, and he is one – but he doesn't have to be. From the day he met Charles, Charles had always known that he had the capacity for good. It just took Erik twenty years to realize it too.
Anger and pain are what defines Erik Lensherr: anger that his people were slaughtered, that his mother was callously murdered in front of him simply to get his powers to manifest, that his people have been targets just because they are different, and those with the authority fear that which is different. Anger that once again his family has been taken from him. That anger leads to pain, and it is the anger and the pain combined that he taps into to fuel his abilities. He doesn't know any better; this is how he learned to do it while being subjected to Shaw's experiments. In his own words, he is “Frankenstein's monster,” and Sebastian Shaw is his creator. It's Charles who helps him find another way to control his power – finding a point between rage and serenity – but in the end, it doesn't seem that this changes much. It just helps him to control his powers better, and to be able to do more with them.
Along with all of the anger and pain is a perpetual feeling of being alone. In the almost twenty years between his powers awakening for the first time and meeting Charles, he did not know that there were others like him out there. It almost overwhelms him to find people who care about him, and he doesn't know what to do about it. He's been on his own since he was a teenager; he's so used to being on his own that he hasn't figured out how to be part of anything bigger. While there's not much known about what his life was like in the years between the end of the war and when he first met Charles, it seems to have been a life of wandering, never feeling like he belonged anywhere. It's established later in canon that he has a son whose mother he left before he was born, and presumably before he even knew about the pregnancy. This would indicate that he doesn't stay in one place long enough to put down roots. He hasn't had a home in decades, and he won't until he realizes that people can be a home just as much as a place can.
He's good at hiding his pain, at pretending it's not there, but every so often it makes its way to the surface, such as when he catches himself staring at a photo of his former tormentor. He doesn't react well to anyone attempting to minimize his pain (such as when Charles compares his own pain to Erik's, implying that his pain is somehow worse). It doesn't have to define him as much as it does, though. When he has time to get over his anger and pain, or something forces him to, it's like he's come to his senses again. After the events in D.C., when he threatened the President and his entire Cabinet, he saw his helmet on the ground and left it behind, as if he knew that he couldn't be trusted with it. Raven manages to get through to him when he's trying to destroy the world and he realizes that he doesn't want to destroy it after all. It's as though he's in a fugue state when his anger is piqued, and someone or something has to come along and snap him out of it.
He doesn't think he can be more than he is – he tried to do things Charles' way, and when lost his family, he screamed at the sky "Is this what I am? Is this what you want of me?" He had lost his faith as a child, when he lost his family and his innocence, and he never found something to fill the gap left by it. He never found anything else to have faith in, until one day he found his faith in himself, faith that he could be more than Shaw ever taught him he could.
It's one of Charles's tenets that "just because someone stumbles, loses their way doesn't mean they're lost forever" and this applies to Erik as much as anything does. He lost his way for awhile in the middle, but with the help of those who care about him, he was able to find his way again. When Apocalypse came to recruit him, he was at his most vulnerable point. All of the anger and pain had been brought to the surface again, and Apocalypse was able to feed off of that by telling him exactly what he wanted to hear: that it was okay for him to feel this way, and that he had a place to belong. He had just lost his family; Apocalypse was offering him something to replace it. It wasn't until later, when he was reminded of everyone who still cared about him, that he realized that it was him who had betrayed them, and that as long as they wanted him around, he wanted to be there. He does have family, it just took him a long time to realize it.
He distrusts humans in general, but is capable of trusting them on a personal basis, and he is unyielding in this view. He doesn't trust the usefulness of diplomacy when dealing with a threat, either. He will accept nothing less than the annihilation of his perceived tormentors, whether they're human or mutant. He is not a believer in second chances, nor does he wait for explanations (or readily accept them when they're given). His only concern is fighting for mutants, and he won't just sit around and hope that humans won't come for them. In his view, mutants are more than just evolved from humans, they're superior to them, meant to rule over them. He doesn't see why mutants should have to hide what they are from humans, or try and deny it. "Mutant and proud" is his rallying cry, and he's disgusted with Charles when he discovers that Charles has willingly given up the powers that make him a mutant.
Charles believes that there is good in Erik; he has believed that from the day they met. Erik has a harder time believing this, and perhaps that is Shaw's true legacy when it comes to Erik. Shaw didn't just find a way to awaken Erik's mutant powers, he taught him a use for them. Erik associates his powers with his anger. He even says so right before he kills Shaw – Shaw weaponized him. He reference to himself as "Frankenstein's monster" isn't just metaphorical. He sees himself as a monster created by Shaw, though he seems unaware of the irony of the fact that in searching out a monster from his past, he has become the very thing he fights against. It's possible for him to change that view of himself – but it takes twenty years and a few very patient (and forgiving) people.
POWER: Erik is one of the most powerful mutants in the world (so far, only two others have been shown to be stronger). His powers are related to magnetokinesis, that is, generating and manipulating all forms of magnetism. Specific uses of his power include: ferrokinesis, launching metal like bullets, altering the path of projectiles, manipulating the properties of tools, and lifting, immobilizing, and crumbling giant structures like stadiums; creating magnetic fields and using them to fly, or having metal on him and moving with it, or drawing himself to metal; sensing the presence of metals; creating an impenetrable shield of magnetic energy; and implanting metal in objects or people to let him control them later.
There is no known limit to these powers, although any of them could have limits put on them.
〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE: [There's a tightness to his tone when he speaks, that of anger held back with difficulty. A fuse that might be lit at any moment.]
Who do I have to thank for taking me from my home and my important business and bringing me here instead?
[Thank. Scold. Whichever. They're the same thing, right?]
LOGS POST (PROSE) SAMPLE: Here
FINAL NOTES:
NAME: Katie
AGE: 18+
JOURNAL: none
IM / EMAIL: siriuslydementd#7080 on Discord
PLURK:
RETURNING: no
〈 CHARACTER INFO 〉
CHARACTER NAME: Erik Lehnsherr aka Magneto
CHARACTER AGE: 53
SERIES: X-men cinematic (Marvel)
CHRONOLOGY: X-Men Apocalypse
CLASS: villain
HOUSING: He would prefer to live alone.
BACKGROUND: History is here.
PERSONALITY: "I imagine one of the reasons people cling to their hates so stubbornly is because they sense, once hate is gone, they will be forced to deal with pain." -James A. Baldwin
"Beware that, when fighting monsters, you yourself do not become a monster, for when you gaze long into the abyss, the abyss gazes also into you."
-Friedrich Nietzche
He's been painted as a villain, and he is one – but he doesn't have to be. From the day he met Charles, Charles had always known that he had the capacity for good. It just took Erik twenty years to realize it too.
Anger and pain are what defines Erik Lensherr: anger that his people were slaughtered, that his mother was callously murdered in front of him simply to get his powers to manifest, that his people have been targets just because they are different, and those with the authority fear that which is different. Anger that once again his family has been taken from him. That anger leads to pain, and it is the anger and the pain combined that he taps into to fuel his abilities. He doesn't know any better; this is how he learned to do it while being subjected to Shaw's experiments. In his own words, he is “Frankenstein's monster,” and Sebastian Shaw is his creator. It's Charles who helps him find another way to control his power – finding a point between rage and serenity – but in the end, it doesn't seem that this changes much. It just helps him to control his powers better, and to be able to do more with them.
Along with all of the anger and pain is a perpetual feeling of being alone. In the almost twenty years between his powers awakening for the first time and meeting Charles, he did not know that there were others like him out there. It almost overwhelms him to find people who care about him, and he doesn't know what to do about it. He's been on his own since he was a teenager; he's so used to being on his own that he hasn't figured out how to be part of anything bigger. While there's not much known about what his life was like in the years between the end of the war and when he first met Charles, it seems to have been a life of wandering, never feeling like he belonged anywhere. It's established later in canon that he has a son whose mother he left before he was born, and presumably before he even knew about the pregnancy. This would indicate that he doesn't stay in one place long enough to put down roots. He hasn't had a home in decades, and he won't until he realizes that people can be a home just as much as a place can.
He's good at hiding his pain, at pretending it's not there, but every so often it makes its way to the surface, such as when he catches himself staring at a photo of his former tormentor. He doesn't react well to anyone attempting to minimize his pain (such as when Charles compares his own pain to Erik's, implying that his pain is somehow worse). It doesn't have to define him as much as it does, though. When he has time to get over his anger and pain, or something forces him to, it's like he's come to his senses again. After the events in D.C., when he threatened the President and his entire Cabinet, he saw his helmet on the ground and left it behind, as if he knew that he couldn't be trusted with it. Raven manages to get through to him when he's trying to destroy the world and he realizes that he doesn't want to destroy it after all. It's as though he's in a fugue state when his anger is piqued, and someone or something has to come along and snap him out of it.
He doesn't think he can be more than he is – he tried to do things Charles' way, and when lost his family, he screamed at the sky "Is this what I am? Is this what you want of me?" He had lost his faith as a child, when he lost his family and his innocence, and he never found something to fill the gap left by it. He never found anything else to have faith in, until one day he found his faith in himself, faith that he could be more than Shaw ever taught him he could.
It's one of Charles's tenets that "just because someone stumbles, loses their way doesn't mean they're lost forever" and this applies to Erik as much as anything does. He lost his way for awhile in the middle, but with the help of those who care about him, he was able to find his way again. When Apocalypse came to recruit him, he was at his most vulnerable point. All of the anger and pain had been brought to the surface again, and Apocalypse was able to feed off of that by telling him exactly what he wanted to hear: that it was okay for him to feel this way, and that he had a place to belong. He had just lost his family; Apocalypse was offering him something to replace it. It wasn't until later, when he was reminded of everyone who still cared about him, that he realized that it was him who had betrayed them, and that as long as they wanted him around, he wanted to be there. He does have family, it just took him a long time to realize it.
He distrusts humans in general, but is capable of trusting them on a personal basis, and he is unyielding in this view. He doesn't trust the usefulness of diplomacy when dealing with a threat, either. He will accept nothing less than the annihilation of his perceived tormentors, whether they're human or mutant. He is not a believer in second chances, nor does he wait for explanations (or readily accept them when they're given). His only concern is fighting for mutants, and he won't just sit around and hope that humans won't come for them. In his view, mutants are more than just evolved from humans, they're superior to them, meant to rule over them. He doesn't see why mutants should have to hide what they are from humans, or try and deny it. "Mutant and proud" is his rallying cry, and he's disgusted with Charles when he discovers that Charles has willingly given up the powers that make him a mutant.
Charles believes that there is good in Erik; he has believed that from the day they met. Erik has a harder time believing this, and perhaps that is Shaw's true legacy when it comes to Erik. Shaw didn't just find a way to awaken Erik's mutant powers, he taught him a use for them. Erik associates his powers with his anger. He even says so right before he kills Shaw – Shaw weaponized him. He reference to himself as "Frankenstein's monster" isn't just metaphorical. He sees himself as a monster created by Shaw, though he seems unaware of the irony of the fact that in searching out a monster from his past, he has become the very thing he fights against. It's possible for him to change that view of himself – but it takes twenty years and a few very patient (and forgiving) people.
POWER: Erik is one of the most powerful mutants in the world (so far, only two others have been shown to be stronger). His powers are related to magnetokinesis, that is, generating and manipulating all forms of magnetism. Specific uses of his power include: ferrokinesis, launching metal like bullets, altering the path of projectiles, manipulating the properties of tools, and lifting, immobilizing, and crumbling giant structures like stadiums; creating magnetic fields and using them to fly, or having metal on him and moving with it, or drawing himself to metal; sensing the presence of metals; creating an impenetrable shield of magnetic energy; and implanting metal in objects or people to let him control them later.
There is no known limit to these powers, although any of them could have limits put on them.
〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE: [There's a tightness to his tone when he speaks, that of anger held back with difficulty. A fuse that might be lit at any moment.]
Who do I have to thank for taking me from my home and my important business and bringing me here instead?
[Thank. Scold. Whichever. They're the same thing, right?]
LOGS POST (PROSE) SAMPLE: Here
FINAL NOTES:
(no subject)
Basic Information
First Character
Name: Katie
What you like to be called: Katie
Your email address: chlyte@yahoo.com
Your preferred wiki username: siriuslydementd
How did you hear about Strange Trip? A mod.
Character Information
Character Name: Erik Lehnsherr
Character Journal: st_ophittingurself.dreamwidth.org
Canon: X-men cinematic
Canon departure point: X-men: Apocalypse
Background: http://xmenmovies.wikia.com/wiki/Magneto (the revised timeline)
Transfer: Yes, from Sixth Iteration. Information is available here: https://sixthiterationlogs.dreamwidth.org/profile. It's a survival game. While there he experienced a significant reduction in his powers, followed by a complete loss of powers, followed by developing a completely new power that only worked under specific circumstances, not when he wanted to (this is part of the game mechanic and would not apply in another game. While in the game, several discoveries happened, including plenty of evidence that they were being watched (Erik was not pleased) and that the Observers had at some point taken a blood sample from everyone (he was even less pleased). He had a few connections here and there, most notably with Wanda Maximoff, Father Francis Mulcahy, Jean Grey, and the most significant one with Claire Bennett. Mostly he helped out when he could but maintained a life at the edge of the group -- without his powers, he didn't know who he was, and spent most of his time trying to figure that out.
Proposed/Actual PB (played by/face claim/avatar): Michael Fassbender. See icons here: https://frankensteinian.dreamwidth.org/icons Also a closeup: https://66.media.tumblr.com/375e0ebdc0b48d3ab6deab7fe8e516b9/tumblr_n9swgrC5gf1stu7hho7_500.jpg
Physical Appearance: There's no difference between him and his PB, except a tattoo on his left forearm (his prisoner number from Auschwitz).
Powers and Special Abilities: The big one: magnetokinesis, the ability to generate and manipulate all forms of magnetism, more specifically: ferrokinesis, magnetic flight, metal sense, magnetic shield, metallic bonding. In terms of non-mutant abilities, he has a genius intellect, an indomitable will, is a master strategist, a master manipulator, speaks several languages, and is a skilled combatant. For more details on any of these, see here: http://xmenmovies.wikia.com/wiki/Magneto#Powers.2C_Abilities.2C_.26_Weaknesses
Application Questions
1. Three rooms from the Madonna Inn that you would want to live in and why (or that your player thinks it would be hilarious to make you live in).
a: It wouldn't be terrible to live in Room 133, Cabin Still. While the decorators seem to feel that an overabundance of rocks is appropriate indoor decor that can make somewhere feel like a home, the presence of so much metal is a comfort I've sorely been lacking.
b: While I doubt that Room 144, Barrel of Fun, actually *is* a barrel of fun like the name implies, it at least affords a little more privacy than most of the rooms do, and who couldn't do with a little privacy? Plus the rock is limited to the bathroom and the one place where rock belongs in a house, the fireplace, which also increases the functionality of the room.
c: Room 118, the Fabulous Fifties? The fifties weren't that fabulous, and it looks like one of those cotton candy machines from the county fair vomited all over the walls. So of course my player thinks it would be funny if I had to live there. Especially if I have to share it with some kind of ghost. There would be no privacy, and there's are some ghosts who should just stay where they are. All they would do is stir up the past.
2. Three items that are important to the character and why. Link to pics if you want to.
a: The locket with his parents' pictures inside. This is the last link he has to his parents, since anything else that they owned was taken from them, or destroyed, and he's lost all other pictures. He's lucky to have even this, and he knows it. He also shared it with his daughter, and this would make it even more important to him. There's a reason he used the locket to kill the men who (accidentally) killed his wife and daughter, after all.
b: A 5 Reichsmark coin. This is the coin that Shaw asked him to move before he knew how to control his powers, and his mother died because he couldn't move it. Shaw then gave the coin to him, and almost twenty years later he used it to kill Shaw, taunting him with the same words that Shaw had said to him before killing his mother. The coin represents his true loss of innocence, and the reason that he became what he did. Image: https://1.bp.blogspot.com/-aHxPfMwEkQ4/Tyl17IpxjYI/AAAAAAAAE7k/Pt8dCys-vAc/s1600/Screen+shot+2012-02-01+at+17.26.51.png
c: His helmet. It gives him the ability to keep mind-readers from being to read his mind, which is what he wants, since there's so much that he prefers to keep locked up inside and not let people see. But it's more than that. It represents his autonomy, because when he's wearing it not only can someone not read his mind, they also can't take over his mind and control him. He has lost the ability to control his own life so often in the past that now he'll fight with everything he's got to be able to do what he wants, when he wants, how he wants, and the helmet represents that. Not only is he a powerful mutant, but he can keep another powerful mutant out of his mind, and retain control over himself. He doesn't want to have to yield to someone else's will. Image: https://italianimposter.files.wordpress.com/2016/05/x-men-apocalypse-trailer-magneto-helmet.jpg
3. Name three roles you could fill in the hotel or community and explain why they're qualified. Be creative and think outside the box. You're trapped, so what does everyone need that you can do?
a: maintenance. He can even repair things that aren't made out of metal by controlling metal tools, and doesn't even need hands to do it.
b: He's fluent in several languages (English, German, French, Spanish, Hebrew, Polish) and could serve either as a translator as necessary or could teach them (although he would not volunteer to teach German).
c: He's a skilled combatant, even without his mutant abilities, and could teach hand-to-hand fighting skills (but not with a gun, because no one should let him have one of those).
4. What are your worst character flaws? Give an example of how each might play out in game. As this section takes the place of a traditional personality section, we're expecting several sentences on each flaw.
5. Will you go on adventures, and if so what will you do? Here, too. Don't just say yes or no. What kind of adventures are you interested in? Will you be an asset or a damsel in distress? Use this as an opportunity to tell us a bit about your character's attitude toward the new or unknown.
6. What are your passions? Name at least two, and tell us something about you with respect to them. Maybe tell us how you developed the passion, or where you last demonstrated it in canon. How will you indulge it in the in.
7. Name three other people you want to interact with or three things you want to do. We're taking any existing canonmates for granted, so please tell us about other possible connections you wish to build. Here are the existing characters for reference.
First Character
Name: Katie
What you like to be called: Katie
Your email address: chlyte@yahoo.com
Your preferred wiki username: siriuslydementd
How did you hear about Strange Trip? A mod.
Character Information
Character Name: Erik Lehnsherr
Character Journal: st_ophittingurself.dreamwidth.org
Canon: X-men cinematic
Canon departure point: X-men: Apocalypse
Background: http://xmenmovies.wikia.com/wiki/Magneto (the revised timeline)
Transfer: Yes, from Sixth Iteration. Information is available here: https://sixthiterationlogs.dreamwidth.org/profile. It's a survival game. While there he experienced a significant reduction in his powers, followed by a complete loss of powers, followed by developing a completely new power that only worked under specific circumstances, not when he wanted to (this is part of the game mechanic and would not apply in another game. While in the game, several discoveries happened, including plenty of evidence that they were being watched (Erik was not pleased) and that the Observers had at some point taken a blood sample from everyone (he was even less pleased). He had a few connections here and there, most notably with Wanda Maximoff, Father Francis Mulcahy, Jean Grey, and the most significant one with Claire Bennett. Mostly he helped out when he could but maintained a life at the edge of the group -- without his powers, he didn't know who he was, and spent most of his time trying to figure that out.
Proposed/Actual PB (played by/face claim/avatar): Michael Fassbender. See icons here: https://frankensteinian.dreamwidth.org/icons Also a closeup: https://66.media.tumblr.com/375e0ebdc0b48d3ab6deab7fe8e516b9/tumblr_n9swgrC5gf1stu7hho7_500.jpg
Physical Appearance: There's no difference between him and his PB, except a tattoo on his left forearm (his prisoner number from Auschwitz).
Powers and Special Abilities: The big one: magnetokinesis, the ability to generate and manipulate all forms of magnetism, more specifically: ferrokinesis, magnetic flight, metal sense, magnetic shield, metallic bonding. In terms of non-mutant abilities, he has a genius intellect, an indomitable will, is a master strategist, a master manipulator, speaks several languages, and is a skilled combatant. For more details on any of these, see here: http://xmenmovies.wikia.com/wiki/Magneto#Powers.2C_Abilities.2C_.26_Weaknesses
Application Questions
1. Three rooms from the Madonna Inn that you would want to live in and why (or that your player thinks it would be hilarious to make you live in).
a: It wouldn't be terrible to live in Room 133, Cabin Still. While the decorators seem to feel that an overabundance of rocks is appropriate indoor decor that can make somewhere feel like a home, the presence of so much metal is a comfort I've sorely been lacking.
b: While I doubt that Room 144, Barrel of Fun, actually *is* a barrel of fun like the name implies, it at least affords a little more privacy than most of the rooms do, and who couldn't do with a little privacy? Plus the rock is limited to the bathroom and the one place where rock belongs in a house, the fireplace, which also increases the functionality of the room.
c: Room 118, the Fabulous Fifties? The fifties weren't that fabulous, and it looks like one of those cotton candy machines from the county fair vomited all over the walls. So of course my player thinks it would be funny if I had to live there. Especially if I have to share it with some kind of ghost. There would be no privacy, and there's are some ghosts who should just stay where they are. All they would do is stir up the past.
2. Three items that are important to the character and why. Link to pics if you want to.
a: The locket with his parents' pictures inside. This is the last link he has to his parents, since anything else that they owned was taken from them, or destroyed, and he's lost all other pictures. He's lucky to have even this, and he knows it. He also shared it with his daughter, and this would make it even more important to him. There's a reason he used the locket to kill the men who (accidentally) killed his wife and daughter, after all.
b: A 5 Reichsmark coin. This is the coin that Shaw asked him to move before he knew how to control his powers, and his mother died because he couldn't move it. Shaw then gave the coin to him, and almost twenty years later he used it to kill Shaw, taunting him with the same words that Shaw had said to him before killing his mother. The coin represents his true loss of innocence, and the reason that he became what he did. Image: https://1.bp.blogspot.com/-aHxPfMwEkQ4/Tyl17IpxjYI/AAAAAAAAE7k/Pt8dCys-vAc/s1600/Screen+shot+2012-02-01+at+17.26.51.png
c: His helmet. It gives him the ability to keep mind-readers from being to read his mind, which is what he wants, since there's so much that he prefers to keep locked up inside and not let people see. But it's more than that. It represents his autonomy, because when he's wearing it not only can someone not read his mind, they also can't take over his mind and control him. He has lost the ability to control his own life so often in the past that now he'll fight with everything he's got to be able to do what he wants, when he wants, how he wants, and the helmet represents that. Not only is he a powerful mutant, but he can keep another powerful mutant out of his mind, and retain control over himself. He doesn't want to have to yield to someone else's will. Image: https://italianimposter.files.wordpress.com/2016/05/x-men-apocalypse-trailer-magneto-helmet.jpg
3. Name three roles you could fill in the hotel or community and explain why they're qualified. Be creative and think outside the box. You're trapped, so what does everyone need that you can do?
a: maintenance. He can even repair things that aren't made out of metal by controlling metal tools, and doesn't even need hands to do it.
b: He's fluent in several languages (English, German, French, Spanish, Hebrew, Polish) and could serve either as a translator as necessary or could teach them (although he would not volunteer to teach German).
c: He's a skilled combatant, even without his mutant abilities, and could teach hand-to-hand fighting skills (but not with a gun, because no one should let him have one of those).
4. What are your worst character flaws? Give an example of how each might play out in game. As this section takes the place of a traditional personality section, we're expecting several sentences on each flaw.
5. Will you go on adventures, and if so what will you do? Here, too. Don't just say yes or no. What kind of adventures are you interested in? Will you be an asset or a damsel in distress? Use this as an opportunity to tell us a bit about your character's attitude toward the new or unknown.
6. What are your passions? Name at least two, and tell us something about you with respect to them. Maybe tell us how you developed the passion, or where you last demonstrated it in canon. How will you indulge it in the in.
7. Name three other people you want to interact with or three things you want to do. We're taking any existing canonmates for granted, so please tell us about other possible connections you wish to build. Here are the existing characters for reference.
Entry tags:
Thread tracking | Savrou
February
18th: Arrival
26th: X-mansion mingle
March
12th: X-mansion mingle post
Arena log
Against Tron
Monthly mod plot post
17th: Nyx network post
April
12th: Lorna's arrival
13th: X-mansion mingle
17th: Storm's arrival
25th: Network post re: self defense classes
May
Charles' arrival [TDM]
7th: TOD network post
X-mansion mingle Charles
10th: Peter log continued
15th: Slaver log Laura Kurt Jean Lorna and Wanda
23rd: Wanda network post
29th: J log
June
2nd: X-mansion mingle
7th: Mod plot log
22nd: Canon update log
icons: https://imgur.com/a/FLQC6
18th: Arrival
26th: X-mansion mingle
March
12th: X-mansion mingle post
Arena log
Against Tron
Monthly mod plot post
17th: Nyx network post
April
12th: Lorna's arrival
13th: X-mansion mingle
17th: Storm's arrival
25th: Network post re: self defense classes
May
Charles' arrival [TDM]
7th: TOD network post
X-mansion mingle Charles
10th: Peter log continued
15th: Slaver log Laura Kurt Jean Lorna and Wanda
23rd: Wanda network post
29th: J log
June
2nd: X-mansion mingle
7th: Mod plot log
22nd: Canon update log
icons: https://imgur.com/a/FLQC6
Entry tags:
Application | Thisavrou
OUT OF CHARACTER
Player Name: Katie
Are you 16 or older: Yes
Contact:
siriuslydementd
Current Characters: N/A
Tag: Erik Lehnsherr
IN CHARACTER
Name: Erik "Magneto" Lehnsherr
Canon: X-men (cinematic)
Canon Point: Early X-men Apocalypse
Age: 53
History: Here. The Revised Timeline.
Personality: "I imagine one of the reasons people cling to their hates so stubbornly is because they sense, once hate is gone, they will be forced to deal with pain." -James A. Baldwin
"Beware that, when fighting monsters, you yourself do not become a monster, for when you gaze long into the abyss, the abyss gazes also into you."
-Friedrich Nietzche
He's been painted as a villain, and he is one – but he doesn't have to be. From the day he met Charles, Charles had always known that he the capacity for good. It just took Erik twenty years to realize it too.
Anger and pain are what defines Erik Lensherr: anger that his people were slaughtered, that his mother was callously murdered in front of him simply to get his powers to manifest, that his people have been targets just because they are different, and those with the authority fear that which is different. Anger that once again his family has been taken from him. That anger leads to pain, and it is the anger and the pain combined that he taps into to fuel his abilities. He doesn't know any better; this is how he learned to do it while being subjected to Shaw's experiments. In his own words, he is “Frankenstein's monster,” and Sebastian Shaw is his creator. It's Charles who helps him find another way to control his power – finding a point between rage and serenity – but in the end, it doesn't seem that this changes much. It just helps him to control his powers better, and to be able to do more with them.
Along with all of the anger and pain is an perpetual feeling of being alone. In the almost twenty years between his powers awakening for the first time and meeting Charles, he did not know that there were others like him out there. It almost overwhelms him to find people who care about him, and he doesn't know what to do about it. He's been on his own since he was a teenager; he's so used to being on his own that he hasn't figured out how to be part of anything bigger. While there's not much known about what his life was like in the years between the end of the war and when he first met Charles, it seems to have been a life of wandering, never feeling like he belonged anywhere. It's established later in canon that he has a son whose mother he left before he was born, and presumably before he even knew about the pregnancy. This would indicate that he doesn't stay in one place long enough to put down roots. He hasn't had a home in decades, and he won't until he realizes that people can be a home just as much as a place can.
He's good at hiding his pain, at pretending it's not there, but every so often it makes its way to the surface, such as when he catches himself staring at a photo of his former tormenter. He doesn't react well to anyone attempting to minimize his pain (such as when Charles compares his own pain to Erik's, implying that his pain is somehow worse). It doesn't have to define him as much as it does, though. When he has time to get over his anger and pain, or something forces him to, it's like he's come to his senses again. After the events in DC, when he threatened the President and his entire Cabinet, he saw his helmet on the ground and left it behind, as if he knew that he couldn't be trusted with it. Raven manages to get through to him when he's trying to destroy the world and he realizes that he doesn't want to destroy it after all. It's as though he's in a fugue state when his anger is piqued, and someone or something has to come along and snap him out of it.
He doesn't think he can be more than he is – he tried to do things Charles' way, and when lost his family, he screamed at the sky "Is this what I am? Is this what you want of me?" He had lost his faith as a child, when he lost his family and his innocence, and he never found something to fill the gap left by it. He never found anything else to have faith in, until one day he found his faith in himself, faith that he could be more than Shaw ever taught him he could.
It's one of Charles's tenets that "just because someone stumbles, loses their way doesn't mean they're lost forever" and this applies to Erik as much as anything does. He lost his way for awhile in the middle, but with the help of those who care about him, he was able to find his way again. When Apocalypse came to recruit him, he was at his most vulnerable point. All of the anger and pain had been brought to the surface again, and Apocalypse was able to feed off of that by telling him exactly what he wanted to hear: that it was okay for him to feel this way, and that he had a place to belong. He had just lost his family; Apocalypse was offering him something to replace it. It wasn't until later, when he was reminded of everyone who still cared about him, that he realized that it was him who had betrayed them, and that as long as they wanted him around, he wanted to be there. He does have family, it just took him a long time to realize it.
He distrusts humans in general, but is capable of trusting them on a personal basis, and he is unyielding in this view. He doesn't trust the usefulness of diplomacy when dealing with a threat, either. He will accept nothing less than the annihilation of his perceived tormenters, whether they're human or mutant. He is not a believer in second chances, nor does he wait for explanations (or readily accept them when they're given). His only concern is fighting for mutants, and he won't just sit around and hope that humans won't come for them. In his view, mutants are more than just evolved from humans, they're superior to them, meant to rule over them. He doesn't see why mutants should have to hide what they are from humans, or try and deny it. "Mutant and proud" is his rallying cry, and he's disgusted with Charles when he discovers that Charles has willingly given up the powers that make him a mutant.
Charles believes that there is good in Erik; he has believed that from the day they met. Erik has a harder time believing this, and perhaps that is Shaw's true legacy when it comes to Erik. Shaw didn't just find a way to awaken Erik's mutant powers, he taught him a use for them. Erik associates his powers with his anger. He even says so right before he kills Shaw – Shaw weaponized him. He refers to himself as "Frankenstein's monster," and it's not just metaphorical. He sees himself as a monster created by Shaw, though he seems unaware of the irony of the fact that in searching out a monster from his past, he has become the very thing he fights against. It's possible for him to change that view of himself – but it takes twenty years and a few very patient (and forgiving) people.
Setting: For most of his life, he never had a steady job, but when he went into hiding, it became a necessity. If it's something that necessary, he can tolerate it, even if he doesn't like being restricted by it. Living on Thisavrou itself won't be the issue, but rather the fact that he's stuck in one place when he wants to get home. Having other characters from his canon in the game will be an advantage, because hopefully he'll eventually get to the point where finding a way home isn't so important anymore.
Abilities/Skills:Magnetokinesis - Magneto is an immensely powerful mutant, easily one of the greatest on the planet, capable of generating and manipulating all forms of magnetism, though at his canon point, it does have to be done with solid pieces of actual metal, however large or small they may be.
Magnetic Flight - Magneto can fly by gliding on the magnetic fields he creates, or by having metal on him and moving with it. Alternatively, he can also draw himself to metal, as he did to board a moving train.
Magnetic Shield - Magneto is able to conjure a vast shield of magnetic energy, which the X-Men were unable to penetrate, forcing Quicksilver and Mystique to instead resort to reasoning with him.
Ferrokinesis - Magneto is able to manipulate metal and achieve a variety of grandiose and devastating effects. Thus, at a low level, Magneto can effortlessly launch small pieces of metal at the speed of bullets, lift and crumple cars, alter the trajectory of bullets, and pull guns from numerous enemies while likewise cocking the guns on said enemies. For more grand feats, he can easily lift and immobilize giant structures like the RFK Stadium and the X-Jet respectively plus carry them great distances, rip up a metal bunker from under the White House, and halt numerous military missiles in mid-air and send them back. His precision with this power also allows him to launch countless projectiles in rapid succession as shown from his tremendous torrents against Apocalypse and maintain the structural integrity of his targets. Likewise, he is able to perform several feats at once, despite the amount of concentration required. He can also forcibly extract the metal within a target, though this kills a living person if they are the target.
Metal Sense - Magneto is able to sense the presence of metals, as they are crucial for the effective use of his powers.
Metallic Bonding - Magneto can implant metal to objects or people in mere seconds as he did to fuse train rails into the Sentinels to let him control them later.
In terms of non-mutant abilities:
Multilingual - Magneto is fluent in at least six languages - his native German and Hebrew, as well as English, French, Polish, and Spanish. There's no evidence of this is canon, but given his ability with German and Hebrew, it is likely that he can at least understand Yiddish, even if he doesn't speak it himself. (Yiddish is essentially a mixture of German and Hebrew.) In terms of his canon point, after living ten years in a Soviet-controlled country, he has probably picked up a few words and phrases of Russian too.
Skilled Combatant - Magneto was fairly skilled in hand-to-hand combat in his youth, easily stopping a Nazi from stabbing him, gaining the upper hand in a fist fight with Professor X, as well as physically overpowering both an untransformed Beast and Professor X when they attempted to stop him from killing Mystique.
Strengths/Weaknesses: Strengths:
Genius Intellect - Magneto is extremely intelligent (on par with Professor X), with him excelling in the construction of machinery. He is generally a very sophisticated man, well-read on many topics. He is also a highly skilled chess player.
Master Strategist - Magneto is an excellent strategist, tactician, and leader, having successfully tracked down and killed multiple former Nazis on his own (even managing to locate Sebastian Shaw), originally helping Professor X lead Division X.
Master Manipulator - Magneto is an expert at bending others to his will through both his persuasive words and affable charm, with him notably swaying Mystique, Emma Frost, and the former Hellfire Club to his cause.
Indomitable Will - Magneto has immense determination and willpower, with him striving to complete his tasks, no matter the cost, regardless of seemingly insurmountable odds.
Weaknesses:
Arrogance - Magneto, despite his great intellect, has displayed a high degree of arrogance, with it having caused him to underestimate circumstances and individuals in various situations, therefore indirectly leading to his plans being thwarted, which can potentially put others in danger as well. This arrogance leads him to think that he (as a mutant) is better than those who are not mutants, and that mutants have the right (and obligation) to rule over non-mutants.
Non-Metallic Objects - Magneto's greatest weakness is that he is powerless when there is no metal around for him to manipulate, which is most evident when he is locked in a prison made entirely of concrete and glass.
Physical/Mental Condition - Magneto's powers are proportionally affect by his physical health and level of concentration. When severely injured, his body is unable to withstand the strain of manipulating magnetic energy in effective ways. He is also susceptible to physical and mental fatigue that can ultimately affect his efficiency. As he learned since childhood, Magneto requires to be properly focused to even access his powers, otherwise he struggles to even move anything larger than hand-held in size. It is, however, not often that he is injured enough to make a difference in his abilities.
Items: What he's wearing: jeans, work boots, undershirt, flannel shirt; also a handful of cash and change, a wedding ring, and a locket containing photos of his parents.
SAMPLES
Network Sample: It hasn't escaped my attention that there are more of us here who have been displaced from whatever home we have than there are of those who belong here. Yet somehow there are no definite answers from whichever of them is responsible for whatever is going on here. Someone must know something, but they haven't shared it with us. Despite the fact that there are more of us.
If enough of us start asking, and refuse to accept that this is just the way things are until something changes, they can't silence us all. We do not have to accept this situation just because someone has told us that we do.
Prose/Action Sample: TDM
Player Name: Katie
Are you 16 or older: Yes
Contact:
Current Characters: N/A
Tag: Erik Lehnsherr
IN CHARACTER
Name: Erik "Magneto" Lehnsherr
Canon: X-men (cinematic)
Canon Point: Early X-men Apocalypse
Age: 53
History: Here. The Revised Timeline.
Personality: "I imagine one of the reasons people cling to their hates so stubbornly is because they sense, once hate is gone, they will be forced to deal with pain." -James A. Baldwin
"Beware that, when fighting monsters, you yourself do not become a monster, for when you gaze long into the abyss, the abyss gazes also into you."
-Friedrich Nietzche
He's been painted as a villain, and he is one – but he doesn't have to be. From the day he met Charles, Charles had always known that he the capacity for good. It just took Erik twenty years to realize it too.
Anger and pain are what defines Erik Lensherr: anger that his people were slaughtered, that his mother was callously murdered in front of him simply to get his powers to manifest, that his people have been targets just because they are different, and those with the authority fear that which is different. Anger that once again his family has been taken from him. That anger leads to pain, and it is the anger and the pain combined that he taps into to fuel his abilities. He doesn't know any better; this is how he learned to do it while being subjected to Shaw's experiments. In his own words, he is “Frankenstein's monster,” and Sebastian Shaw is his creator. It's Charles who helps him find another way to control his power – finding a point between rage and serenity – but in the end, it doesn't seem that this changes much. It just helps him to control his powers better, and to be able to do more with them.
Along with all of the anger and pain is an perpetual feeling of being alone. In the almost twenty years between his powers awakening for the first time and meeting Charles, he did not know that there were others like him out there. It almost overwhelms him to find people who care about him, and he doesn't know what to do about it. He's been on his own since he was a teenager; he's so used to being on his own that he hasn't figured out how to be part of anything bigger. While there's not much known about what his life was like in the years between the end of the war and when he first met Charles, it seems to have been a life of wandering, never feeling like he belonged anywhere. It's established later in canon that he has a son whose mother he left before he was born, and presumably before he even knew about the pregnancy. This would indicate that he doesn't stay in one place long enough to put down roots. He hasn't had a home in decades, and he won't until he realizes that people can be a home just as much as a place can.
He's good at hiding his pain, at pretending it's not there, but every so often it makes its way to the surface, such as when he catches himself staring at a photo of his former tormenter. He doesn't react well to anyone attempting to minimize his pain (such as when Charles compares his own pain to Erik's, implying that his pain is somehow worse). It doesn't have to define him as much as it does, though. When he has time to get over his anger and pain, or something forces him to, it's like he's come to his senses again. After the events in DC, when he threatened the President and his entire Cabinet, he saw his helmet on the ground and left it behind, as if he knew that he couldn't be trusted with it. Raven manages to get through to him when he's trying to destroy the world and he realizes that he doesn't want to destroy it after all. It's as though he's in a fugue state when his anger is piqued, and someone or something has to come along and snap him out of it.
He doesn't think he can be more than he is – he tried to do things Charles' way, and when lost his family, he screamed at the sky "Is this what I am? Is this what you want of me?" He had lost his faith as a child, when he lost his family and his innocence, and he never found something to fill the gap left by it. He never found anything else to have faith in, until one day he found his faith in himself, faith that he could be more than Shaw ever taught him he could.
It's one of Charles's tenets that "just because someone stumbles, loses their way doesn't mean they're lost forever" and this applies to Erik as much as anything does. He lost his way for awhile in the middle, but with the help of those who care about him, he was able to find his way again. When Apocalypse came to recruit him, he was at his most vulnerable point. All of the anger and pain had been brought to the surface again, and Apocalypse was able to feed off of that by telling him exactly what he wanted to hear: that it was okay for him to feel this way, and that he had a place to belong. He had just lost his family; Apocalypse was offering him something to replace it. It wasn't until later, when he was reminded of everyone who still cared about him, that he realized that it was him who had betrayed them, and that as long as they wanted him around, he wanted to be there. He does have family, it just took him a long time to realize it.
He distrusts humans in general, but is capable of trusting them on a personal basis, and he is unyielding in this view. He doesn't trust the usefulness of diplomacy when dealing with a threat, either. He will accept nothing less than the annihilation of his perceived tormenters, whether they're human or mutant. He is not a believer in second chances, nor does he wait for explanations (or readily accept them when they're given). His only concern is fighting for mutants, and he won't just sit around and hope that humans won't come for them. In his view, mutants are more than just evolved from humans, they're superior to them, meant to rule over them. He doesn't see why mutants should have to hide what they are from humans, or try and deny it. "Mutant and proud" is his rallying cry, and he's disgusted with Charles when he discovers that Charles has willingly given up the powers that make him a mutant.
Charles believes that there is good in Erik; he has believed that from the day they met. Erik has a harder time believing this, and perhaps that is Shaw's true legacy when it comes to Erik. Shaw didn't just find a way to awaken Erik's mutant powers, he taught him a use for them. Erik associates his powers with his anger. He even says so right before he kills Shaw – Shaw weaponized him. He refers to himself as "Frankenstein's monster," and it's not just metaphorical. He sees himself as a monster created by Shaw, though he seems unaware of the irony of the fact that in searching out a monster from his past, he has become the very thing he fights against. It's possible for him to change that view of himself – but it takes twenty years and a few very patient (and forgiving) people.
Setting: For most of his life, he never had a steady job, but when he went into hiding, it became a necessity. If it's something that necessary, he can tolerate it, even if he doesn't like being restricted by it. Living on Thisavrou itself won't be the issue, but rather the fact that he's stuck in one place when he wants to get home. Having other characters from his canon in the game will be an advantage, because hopefully he'll eventually get to the point where finding a way home isn't so important anymore.
Abilities/Skills:
Magnetic Shield - Magneto is able to conjure a vast shield of magnetic energy, which the X-Men were unable to penetrate, forcing Quicksilver and Mystique to instead resort to reasoning with him.
In terms of non-mutant abilities:
Strengths/Weaknesses: Strengths:
Weaknesses:
Items: What he's wearing: jeans, work boots, undershirt, flannel shirt; also a handful of cash and change, a wedding ring, and a locket containing photos of his parents.
SAMPLES
Network Sample: It hasn't escaped my attention that there are more of us here who have been displaced from whatever home we have than there are of those who belong here. Yet somehow there are no definite answers from whichever of them is responsible for whatever is going on here. Someone must know something, but they haven't shared it with us. Despite the fact that there are more of us.
If enough of us start asking, and refuse to accept that this is just the way things are until something changes, they can't silence us all. We do not have to accept this situation just because someone has told us that we do.
Prose/Action Sample: TDM
Entry tags:
Application | Boomtown
Player's Name:
Katie
Characters Played Here:
None
Character:
Erik Lehnsherr aka Magneto)
Series/Canon:
X-men cinematic
From When?
The end of Days of Future Past
Previous Game(s):
N/A
World Description: (Original Characters Only)
N/A
History:
Here. The Revised Timeline.
Does your character have any close ties to existing canon characters? (Canon OCs and AUs only.)
N/A
Why do you think your character would work in this setting?
He accepted Eli's offer because he needs a place to lie low for awhile, at least until he puts a plan in place for going into hiding in the world he comes from. He doesn't want to call attention to himself from places other than New Dodge, or be asked to leave New Dodge, so he won't cause trouble. Since he won't lose his powers, and the technology is similar to that from his world but more advanced, he won't have a hard time adjusting to the setting. It should be good for him to have his freedom back and also the chance to create a normal life for himself. (Maybe he'll see that humans aren't so bad after all?)
How do you plan to expand their CR?
While he's not the life-of-the-party type, and in fact prefers to stay home rather than go to a large social gathering, he also has some very specific views, which he has never been shy about making known. Given the chance, he'd do the same thing here (though he'd likely have several people trying to discourage him from doing so). He also sees no reason to hide what he is, and has no qualms about using any of his powers where anyone can see him doing it, which is the sort of thing that tends to attract questions. He also will frequent businesses in town that sell food and/or alcohol, which tends to be a good way to meet people.
What will your character do for work?
Money conversion specialist at C & P
Inventory:
The clothes he's wearing, a few changes of clothes (pants, button shirts, a jacket), the jacket he was wearing in Paris, the locket with his parents' pictures, a fedora, a copy of The Count of Monte Cristo in the original French.
Samples:
Third-Person Sample:
Third-person
First-Person Sample:
First-person
Katie
Characters Played Here:
None
Character:
Erik Lehnsherr aka Magneto)
Series/Canon:
X-men cinematic
From When?
The end of Days of Future Past
Previous Game(s):
N/A
World Description: (Original Characters Only)
N/A
History:
Here. The Revised Timeline.
Does your character have any close ties to existing canon characters? (Canon OCs and AUs only.)
N/A
Why do you think your character would work in this setting?
He accepted Eli's offer because he needs a place to lie low for awhile, at least until he puts a plan in place for going into hiding in the world he comes from. He doesn't want to call attention to himself from places other than New Dodge, or be asked to leave New Dodge, so he won't cause trouble. Since he won't lose his powers, and the technology is similar to that from his world but more advanced, he won't have a hard time adjusting to the setting. It should be good for him to have his freedom back and also the chance to create a normal life for himself. (Maybe he'll see that humans aren't so bad after all?)
How do you plan to expand their CR?
While he's not the life-of-the-party type, and in fact prefers to stay home rather than go to a large social gathering, he also has some very specific views, which he has never been shy about making known. Given the chance, he'd do the same thing here (though he'd likely have several people trying to discourage him from doing so). He also sees no reason to hide what he is, and has no qualms about using any of his powers where anyone can see him doing it, which is the sort of thing that tends to attract questions. He also will frequent businesses in town that sell food and/or alcohol, which tends to be a good way to meet people.
What will your character do for work?
Money conversion specialist at C & P
Inventory:
The clothes he's wearing, a few changes of clothes (pants, button shirts, a jacket), the jacket he was wearing in Paris, the locket with his parents' pictures, a fedora, a copy of The Count of Monte Cristo in the original French.
Samples:
Third-Person Sample:
Third-person
First-Person Sample:
First-person
Entry tags:
Bio | Sixth Iteration
Name: Erik Magnus Lehnsherr (aka Magneto)
Canon: X-men cinematic (the prequels)
Scrubs Color: MAGENTA
Visible Age: 40s?
Gender: Male
Height: 6ft
Physique: Lanky
Complexion: Caucasian
Hygiene: well-groomed
Hair: Brown with a tinge of red in the right light; his beard his much redder
Eyes: Blue
Defining Marks: A tattoo on the inside of his left forearm.
Accent/Speech: He speaks with an English accent.
Bearing/Demeanor: He's very confident and sure of himself, proud to be what he is, and it's apparent in the way he carries himself.
Gait: Normal
Habits: Fiddling with bits of metal. He keeps his living spaces as clean as he can, but when he's trying to organize information, he'll spread it all out everywhere.
Skills: He can control metal, but since he doesn't have those powers in this game, I won't go into too much detail here. As for his non-metal-wielding abilities:
Genius Intellect - Magneto is extremely intelligent (on par with Professor X), with him excelling in the construction of machinery, notably helping Professor X construct Cerebro, and later successfully utilizing Dark Cerebro). He is generally a very sophisticated man, well-read on many topics. He is also a highly skilled chess player.
Master Strategist - Magneto is an excellent strategist, tactician, and leader, having successfully tracked down and killed multiple former Nazis on his own (even managing to locate Sebastian Shaw), originally helping Professor X lead Division X, and later successfully leading his Brotherhood of Mutants (which once included the Omegas) against Charles' X-Men on many occasions.
Master Manipulator - Magneto is an expert at bending others to his will through both his persuasive words and affable charm, with him notably swaying Mystique, Pyro, Juggernaut, Multiple Man, Emma Frost, the former Hellfire Club, and the Omegas to his cause. This aids Magneto in getting other mutants to join him, which is how his infamous Brotherhood of Mutants was first formed.
Multilingual - Magneto is fluent in at least six languages - his native German and Hebrew, as well as English, French, Polish, and Spanish. It's also likely that he is proficient in Yiddish as well, given his history and the fact that Yiddish is essentially a mix of German and Hebrew, both languages he is fluent in.
Indomitable Will - Magneto has immense determination and willpower, with him striving to complete his tasks, no matter the cost, regardless of seemingly insurmountable odds.
Skilled Combatant - Magneto was fairly skilled in hand-to-hand combat in his youth, easily stopping a Nazi from stabbing him, gaining the upper hand in a fist fight with Professor X, as well as physically overpowering both an untransformed Beast and Professor X when they attempted to stop him from killing Mystique.
Canon: X-men cinematic (the prequels)
Scrubs Color: MAGENTA
Visible Age: 40s?
Gender: Male
Height: 6ft
Physique: Lanky
Complexion: Caucasian
Hygiene: well-groomed
Hair: Brown with a tinge of red in the right light; his beard his much redder
Eyes: Blue
Defining Marks: A tattoo on the inside of his left forearm.
Accent/Speech: He speaks with an English accent.
Bearing/Demeanor: He's very confident and sure of himself, proud to be what he is, and it's apparent in the way he carries himself.
Gait: Normal
Habits: Fiddling with bits of metal. He keeps his living spaces as clean as he can, but when he's trying to organize information, he'll spread it all out everywhere.
Skills: He can control metal, but since he doesn't have those powers in this game, I won't go into too much detail here. As for his non-metal-wielding abilities:
Skilled Combatant - Magneto was fairly skilled in hand-to-hand combat in his youth, easily stopping a Nazi from stabbing him, gaining the upper hand in a fist fight with Professor X, as well as physically overpowering both an untransformed Beast and Professor X when they attempted to stop him from killing Mystique.
Entry tags:
Thread tracking | Medietas
November
16: Arrival network post
Klaus network post
20: Network post re: kitten
25: Erik and Lorna help those who are stranded
27: Tony network post
29: Charles' arrival network
30: Noriko network re: Danger Room
December
6: Log post - exploring the islands
16: Charles log post
17: Emma log post
18: Erik at Yule
24: Lorna in the market
28: Lorna log post Erika's birth
January
1: Network post about power loss
7: Freya drinking log
8: Babysitting log
24: Smashing stuff/in jail
27: Freya 63! log
February
3rd: Steve log
17th: Return from canon update
23rd: Jean's arrival
March
4th: Raven's arrival
9th: Noriko log
17th: Freya network post
24th: Charles log
25th: Kamala log
26th: Raven log (backdated)
April
5th: Wanda log
10th: Conversation with Freya
May
8th: Freya network post
10th: Mindscape event Jean
17th: Jordan network post
23rd: Jordan network post
June
10th: Freya's wedding
18th: Nori network post
19th: Storytelling network post
24th: Imber party
July
15th: Marie network post
August
19th: Log post
26th: Freya network post
Gift exchange link
16: Arrival network post
Klaus network post
20: Network post re: kitten
25: Erik and Lorna help those who are stranded
27: Tony network post
29: Charles' arrival network
30: Noriko network re: Danger Room
December
6: Log post - exploring the islands
16: Charles log post
17: Emma log post
18: Erik at Yule
24: Lorna in the market
28: Lorna log post Erika's birth
January
1: Network post about power loss
7: Freya drinking log
8: Babysitting log
24: Smashing stuff/in jail
27: Freya 63! log
February
3rd: Steve log
17th: Return from canon update
23rd: Jean's arrival
March
4th: Raven's arrival
9th: Noriko log
17th: Freya network post
24th: Charles log
25th: Kamala log
26th: Raven log (backdated)
April
5th: Wanda log
10th: Conversation with Freya
May
8th: Freya network post
10th: Mindscape event Jean
17th: Jordan network post
23rd: Jordan network post
June
10th: Freya's wedding
18th: Nori network post
19th: Storytelling network post
24th: Imber party
July
15th: Marie network post
August
19th: Log post
26th: Freya network post
Gift exchange link
Entry tags:
Application | Sixth Iteration
Please put the NAME of the character you are applying for and their FANDOM in your email *SUBJECT LINE*. Please format it like so: Hermione Granger - Harry Potter.
You may remove any instructions on the app [in brackets].
BASICS
Your name or nickname: Katie
Your year of birth: 1982
A reliable DW account the mods can PM to reach you: seekingcrocodile
Link to your hold comment: http://sixthiteration.dreamwidth.org/2016/03/04/holds.html?thread=144235#cmt144235
Referral: N/A
Character name: Erik Lehnsherr (aka Magneto)
Character type: Fandom character
Fandom/Canon: X-men cinematic
Character DW journal: frankensteinian
Does this character have previous CR?: No
HISTORY
http://xmenmovies.wikia.com/wiki/Magneto#Biography (The Revised Timeline)
PERSONALITY OVERVIEW
He's been painted as a villain, and he is one – but he doesn't have to be. From the day he met Charles, Charles had always known that he the capacity for good. It just took Erik twenty years to realize it too.
Anger and pain are what defines Erik Lensherr: anger that his people were slaughtered, that his mother was callously murdered in front of him simply to get his powers to manifest, that his people have been targets just because they are different, and those with the authority fear that which is different. Anger that once again his family has been taken from him. That anger leads to pain, and it is the anger and the pain combined that he taps into to fuel his abilities. He doesn't know any better; this is how he learned to do it while being subjected to Shaw's experiments. In his own words, he is “Frankenstein's monster,” and Sebastian Shaw is his creator. It's Charles who helps him find another way to control his power – finding a point between rage and serenity – but in the end, it doesn't seem that this changes much. It just helps him to control his powers better, and to be able to do more with them.
Along with all of the anger and pain is an perpetual feeling of being alone. In the almost twenty years between his powers awakening for the first time and meeting Charles, he did not know that there were others like him out there. It almost overwhelms him to find people who care about him, and he doesn't know what to do about it. He's been on his own since he was a teenager; he's so used to being on his own that he hasn't figured out how to be part of anything bigger. While there's not much known about what his life was like in the years between the end of the war and when he first met Charles, it seems to have been a life of wandering, never feeling like he belonged anywhere. It's established later in canon that he has a son whose mother he left before he was born, and presumably before he even knew about the pregnancy. This would indicate that he doesn't stay in one place long enough to put down roots. He hasn't had a home in decades, and he won't until he realizes that people can be a home just as much as a place can.
He's good at hiding his pain, at pretending it's not there, but every so often it makes its way to the surface, such as when he catches himself staring at a photo of his former tormenter. He doesn't react well to anyone attempting to minimize his pain (such as when Charles compares his own pain to Erik's, implying that his pain is somehow worse). It doesn't have to define him as much as it does, though. When he has time to get over his anger and pain, or something forces him to, it's like he's come to his senses again. After the events in DC, when he threatened the President and his entire Cabinet, he saw his helmet on the ground and left it behind, as if he knew that he couldn't be trusted with it. Raven manages to get through to him when he's trying to destroy the world and he realizes that he doesn't want to destroy it after all. It's as though he's in a fugue state when his anger is piqued, and someone or something has to come along and snap him out of it.
Doesn't think he can be more than he is – he tried to do things Charles' way, lost his family, screamed at the sky “is this what I am? Is this what you want of me?” he lost his faith as a child, when he lost his family and his innocence, and he never found something to fill the gap left by it. He never found anything else to have faith in, until one day he found his faith in himself, faith that he could be more than Shaw ever taught him he could.
It's one of Charles's tenets that “just because someone stumbles, loses their way doesn't mean they're lost forever” and this applies to Erik as much as anything does. He lost his way for awhile in the middle, but with the help of those who care about him, he was able to find his way again. When Apocalypse came to recruit him, he was at his most vulnerable point. All of the anger and pain had been brought to the surface again, and Apocalypse was able to feed off of that by telling him exactly what he wanted to hear: that it was okay for him to feel this way, and that he had a place to belong. He had just lost his family; Apocalypse was offering him something to replace it. It wasn't until later, when he was reminded of everyone who still cared about him, that he realized that it was him who had betrayed them, and that as long as they wanted him around, he wanted to be there. He does have family, it just took him a long time to realize it.
He distrusts humans in general, but is capable of trusting them on a personal basis, and he is unyielding in this view. He doesn't trust the usefulness of diplomacy when dealing with a threat, either. He will accept nothing less than the annihilation of his perceived tormenters, whether they're human or mutant. He is not a believer in second chances, nor does he wait for explanations (or readily accept them when they're given). His only concern is fighting for mutants, and he won't just sit around and hope that humans won't come for them. In his view, mutants are more than just evolved from humans, they're superior to them, meant to rule over them. He doesn't see why mutants should have to hide what they are from humans, or try and deny it. "Mutant and proud" is his rallying cry, and he's disgusted with Charles when he discovers that Charles has willingly given up the powers that make him a mutant.
Charles believes that there is good in Erik; he has believed that from the day they met. Erik has a harder time believing this, and perhaps that is Shaw's true legacy when it comes to Erik. Shaw didn't just find a way to awaken Erik's mutant powers, he taught him a use for them. Erik associates his powers with his anger. He even says so right before he kills Shaw – Shaw weaponized him. He refers to himself as “Frankenstein's monster,” and it's not just metaphorical. He sees himself as a monster created by Shaw. It's possible for him to change that view of himself – but it takes twenty years and a few very patient (and forgiving) people.
PERSONALITY QUESTIONS
What skills does your character bring to the situation?:
Genius Intellect - Magneto is extremely intelligent (on par with Professor X), with him excelling in the construction of machinery, notably helping Professor X construct Cerebro, and later successfully utilizing Dark Cerebro). He is generally a very sophisticated man, well-read on many topics. He is also a highly skilled chess player.
Master Strategist - Magneto is an excellent strategist, tactician, and leader, having successfully tracked down and killed multiple former Nazis on his own (even managing to locate Sebastian Shaw), originally helping Professor X lead Division X, and later successfully leading his Brotherhood of Mutants (which once included the Omegas) against Charles' X-Men on many occasions.
Master Manipulator - Magneto is an expert at bending others to his will through both his persuasive words and affable charm, with him notably swaying Mystique, Pyro, Juggernaut, Multiple Man, Emma Frost, the former Hellfire Club, and the Omegas to his cause. This aids Magneto in getting other mutants to join him, which is how his infamous Brotherhood of Mutants was first formed.
Multilingual - Magneto is fluent in at least six languages - his native German and Hebrew, as well as English, French, Polish, and Spanish. It's also likely that he is proficient in Yiddish as well, given his history and the fact that Yiddish is essentially a mix of German and Hebrew, both languages he is fluent in.
Indomitable Will - Magneto has immense determination and willpower, with him striving to complete his tasks, no matter the cost, regardless of seemingly insurmountable odds.
Skilled Combatant - Magneto was fairly skilled in hand-to-hand combat in his youth, easily stopping a Nazi from stabbing him, gaining the upper hand in a fist fight with Professor X, as well as physically overpowering both an untransformed Beast and Professor X when they attempted to stop him from killing Mystique.
Explain how your character would react to the following:
- Discovering that their memories may have been tampered with: The idea that anyone did anything to him without his permission doesn't sit well with him, no matter what it is that he thinks they've done. Anything having to do with anything mental (someone tampering with/accessing his deepest memories, someone getting inside his head to control him, etc.) will be a bigger transgression, in his opinion, and he'll distrust anyone he thinks may have done it. It may have the opposite effect as well -- sympathy for anyone he thinks has had the same thing done to them.
- Having to do physical labor to survive: There have been times in his life when he has had to struggle to survive, although not necessarily physical labor. He'll do whatever it takes to survive, including physical labor, and he'll just consider it one more item to add to the "this is how my life works" column.
- Having to share resources with others: He's done this before, in his childhood/teenage years, so the concept won't be a difficult one. The trouble in this case will be that he was willing to share in his past because it was his family, his friends, his people, and here it will be a bunch of strangers. It's harder to convince him to do things for strangers, and he will be tempted to hoard anything he gets his hands on at first. But he's also smart -- he'll soon realize that he doesn't have the skills to obtain everything he needs all on his own, and that they'll have to work together to survive. That is a familiar position for him to be in.
- Being unable to leave the area: This isn't a new one to him either, except that these boundaries are more metaphorical than literal. Instead of barbed wire or prison walls, there are undefined, unknown boundaries. He's used to making his way somewhere new based on whatever his next goal is, whether that's to find a specific person or hide in a location where no one can find him. This place at least is larger than any of the places where he's been imprisoned before, but he's got business to finish, and being stuck here won't let him do that. That will cause some discomfort (probably for other people too, when he ends up in a bad mood).
- Doing without modern conveniences and technology and/or being around tech more advanced than they're used to: He's coming from a time without things like cell phones and computers, so he won't miss those. Out of all of the adjustments he faces, this will be the easiest. As intelligent as he is, learning new things and picking up tricks will be easy. He'll be confused at first, because it's not what he's used to, but he'll figure it out, like he always does.
- Being separated, possibly permanently, from loved ones and their previous life, including loss of powers, if applicable: This is the one that will be hardest on him. Not because of the loss of loved ones. He's already lost them, and in his mind the only thing in that life to go back to is the unfinished business of killing a few more men. What he will have a problem with is the loss of his powers. They're more than just tricks he can do with metal. They're a huge part of who he is ("mutant and proud") and without them he won't know how to define himself. Given his documented anti-human prejudices, he'll have a hard time adjusting to the fact that he essentially is one now.
WRITING SAMPLES
Sample one: http://medietas-ooc.dreamwidth.org/59407.html?thread=4570895#cmt4570895
Sample two: http://sixthiterationooc.dreamwidth.org/33153.html?thread=1431681#cmt1431681
Sample three:
Hunger. It's not like it's unfamiliar to him, never having quite enough food to be rid of the empty feeling entirely, but it's not something he's had to worry about lately. He had hoped he was past that sort of thing for good, in fact, but it seems that someone has a different idea. (Someone always has a different idea, and there are usually more of them than there are of him.) This situation puts him more in mind of his childhood than anything, of all the struggles just to survive. Of those who didn't survive.
No. He can't think about them. Going down that road is a waste of time, and around here there doesn't seem to be enough of it in the first place without wasting it on things that happened years ago.
He can't even keep distracted the way he usually does. It's like he's lost part of himself, but he doesn't know how to explain that to anyone who hasn't experienced anything similar. He needs to find some way of keeping his hands busy, but at least it seems like there should be plenty of options, if he can find one. The trouble is that he's not good at asking for (or offering) help. Finding a way to survive, though, that's exactly what he does. This is no different from the entire rest of his life. Except that now he's physically powerless as well as metaphorically.
There's only one thing that's certain right now. If he expects to survive, he can't stay in his room in the inn all day. It's time to venture out and find something useful to do. There are usually plenty of people around, who seem friendly enough, who should be glad of another set of hands in exchange for not asking him too many questions.
You may remove any instructions on the app [in brackets].
BASICS
Your name or nickname: Katie
Your year of birth: 1982
A reliable DW account the mods can PM to reach you: seekingcrocodile
Link to your hold comment: http://sixthiteration.dreamwidth.org/2016/03/04/holds.html?thread=144235#cmt144235
Referral: N/A
Character name: Erik Lehnsherr (aka Magneto)
Character type: Fandom character
Fandom/Canon: X-men cinematic
Character DW journal: frankensteinian
Does this character have previous CR?: No
HISTORY
http://xmenmovies.wikia.com/wiki/Magneto#Biography (The Revised Timeline)
PERSONALITY OVERVIEW
He's been painted as a villain, and he is one – but he doesn't have to be. From the day he met Charles, Charles had always known that he the capacity for good. It just took Erik twenty years to realize it too.
Anger and pain are what defines Erik Lensherr: anger that his people were slaughtered, that his mother was callously murdered in front of him simply to get his powers to manifest, that his people have been targets just because they are different, and those with the authority fear that which is different. Anger that once again his family has been taken from him. That anger leads to pain, and it is the anger and the pain combined that he taps into to fuel his abilities. He doesn't know any better; this is how he learned to do it while being subjected to Shaw's experiments. In his own words, he is “Frankenstein's monster,” and Sebastian Shaw is his creator. It's Charles who helps him find another way to control his power – finding a point between rage and serenity – but in the end, it doesn't seem that this changes much. It just helps him to control his powers better, and to be able to do more with them.
Along with all of the anger and pain is an perpetual feeling of being alone. In the almost twenty years between his powers awakening for the first time and meeting Charles, he did not know that there were others like him out there. It almost overwhelms him to find people who care about him, and he doesn't know what to do about it. He's been on his own since he was a teenager; he's so used to being on his own that he hasn't figured out how to be part of anything bigger. While there's not much known about what his life was like in the years between the end of the war and when he first met Charles, it seems to have been a life of wandering, never feeling like he belonged anywhere. It's established later in canon that he has a son whose mother he left before he was born, and presumably before he even knew about the pregnancy. This would indicate that he doesn't stay in one place long enough to put down roots. He hasn't had a home in decades, and he won't until he realizes that people can be a home just as much as a place can.
He's good at hiding his pain, at pretending it's not there, but every so often it makes its way to the surface, such as when he catches himself staring at a photo of his former tormenter. He doesn't react well to anyone attempting to minimize his pain (such as when Charles compares his own pain to Erik's, implying that his pain is somehow worse). It doesn't have to define him as much as it does, though. When he has time to get over his anger and pain, or something forces him to, it's like he's come to his senses again. After the events in DC, when he threatened the President and his entire Cabinet, he saw his helmet on the ground and left it behind, as if he knew that he couldn't be trusted with it. Raven manages to get through to him when he's trying to destroy the world and he realizes that he doesn't want to destroy it after all. It's as though he's in a fugue state when his anger is piqued, and someone or something has to come along and snap him out of it.
Doesn't think he can be more than he is – he tried to do things Charles' way, lost his family, screamed at the sky “is this what I am? Is this what you want of me?” he lost his faith as a child, when he lost his family and his innocence, and he never found something to fill the gap left by it. He never found anything else to have faith in, until one day he found his faith in himself, faith that he could be more than Shaw ever taught him he could.
It's one of Charles's tenets that “just because someone stumbles, loses their way doesn't mean they're lost forever” and this applies to Erik as much as anything does. He lost his way for awhile in the middle, but with the help of those who care about him, he was able to find his way again. When Apocalypse came to recruit him, he was at his most vulnerable point. All of the anger and pain had been brought to the surface again, and Apocalypse was able to feed off of that by telling him exactly what he wanted to hear: that it was okay for him to feel this way, and that he had a place to belong. He had just lost his family; Apocalypse was offering him something to replace it. It wasn't until later, when he was reminded of everyone who still cared about him, that he realized that it was him who had betrayed them, and that as long as they wanted him around, he wanted to be there. He does have family, it just took him a long time to realize it.
He distrusts humans in general, but is capable of trusting them on a personal basis, and he is unyielding in this view. He doesn't trust the usefulness of diplomacy when dealing with a threat, either. He will accept nothing less than the annihilation of his perceived tormenters, whether they're human or mutant. He is not a believer in second chances, nor does he wait for explanations (or readily accept them when they're given). His only concern is fighting for mutants, and he won't just sit around and hope that humans won't come for them. In his view, mutants are more than just evolved from humans, they're superior to them, meant to rule over them. He doesn't see why mutants should have to hide what they are from humans, or try and deny it. "Mutant and proud" is his rallying cry, and he's disgusted with Charles when he discovers that Charles has willingly given up the powers that make him a mutant.
Charles believes that there is good in Erik; he has believed that from the day they met. Erik has a harder time believing this, and perhaps that is Shaw's true legacy when it comes to Erik. Shaw didn't just find a way to awaken Erik's mutant powers, he taught him a use for them. Erik associates his powers with his anger. He even says so right before he kills Shaw – Shaw weaponized him. He refers to himself as “Frankenstein's monster,” and it's not just metaphorical. He sees himself as a monster created by Shaw. It's possible for him to change that view of himself – but it takes twenty years and a few very patient (and forgiving) people.
PERSONALITY QUESTIONS
What skills does your character bring to the situation?:
Explain how your character would react to the following:
- Discovering that their memories may have been tampered with: The idea that anyone did anything to him without his permission doesn't sit well with him, no matter what it is that he thinks they've done. Anything having to do with anything mental (someone tampering with/accessing his deepest memories, someone getting inside his head to control him, etc.) will be a bigger transgression, in his opinion, and he'll distrust anyone he thinks may have done it. It may have the opposite effect as well -- sympathy for anyone he thinks has had the same thing done to them.
- Having to do physical labor to survive: There have been times in his life when he has had to struggle to survive, although not necessarily physical labor. He'll do whatever it takes to survive, including physical labor, and he'll just consider it one more item to add to the "this is how my life works" column.
- Having to share resources with others: He's done this before, in his childhood/teenage years, so the concept won't be a difficult one. The trouble in this case will be that he was willing to share in his past because it was his family, his friends, his people, and here it will be a bunch of strangers. It's harder to convince him to do things for strangers, and he will be tempted to hoard anything he gets his hands on at first. But he's also smart -- he'll soon realize that he doesn't have the skills to obtain everything he needs all on his own, and that they'll have to work together to survive. That is a familiar position for him to be in.
- Being unable to leave the area: This isn't a new one to him either, except that these boundaries are more metaphorical than literal. Instead of barbed wire or prison walls, there are undefined, unknown boundaries. He's used to making his way somewhere new based on whatever his next goal is, whether that's to find a specific person or hide in a location where no one can find him. This place at least is larger than any of the places where he's been imprisoned before, but he's got business to finish, and being stuck here won't let him do that. That will cause some discomfort (probably for other people too, when he ends up in a bad mood).
- Doing without modern conveniences and technology and/or being around tech more advanced than they're used to: He's coming from a time without things like cell phones and computers, so he won't miss those. Out of all of the adjustments he faces, this will be the easiest. As intelligent as he is, learning new things and picking up tricks will be easy. He'll be confused at first, because it's not what he's used to, but he'll figure it out, like he always does.
- Being separated, possibly permanently, from loved ones and their previous life, including loss of powers, if applicable: This is the one that will be hardest on him. Not because of the loss of loved ones. He's already lost them, and in his mind the only thing in that life to go back to is the unfinished business of killing a few more men. What he will have a problem with is the loss of his powers. They're more than just tricks he can do with metal. They're a huge part of who he is ("mutant and proud") and without them he won't know how to define himself. Given his documented anti-human prejudices, he'll have a hard time adjusting to the fact that he essentially is one now.
WRITING SAMPLES
Sample one: http://medietas-ooc.dreamwidth.org/59407.html?thread=4570895#cmt4570895
Sample two: http://sixthiterationooc.dreamwidth.org/33153.html?thread=1431681#cmt1431681
Sample three:
Hunger. It's not like it's unfamiliar to him, never having quite enough food to be rid of the empty feeling entirely, but it's not something he's had to worry about lately. He had hoped he was past that sort of thing for good, in fact, but it seems that someone has a different idea. (Someone always has a different idea, and there are usually more of them than there are of him.) This situation puts him more in mind of his childhood than anything, of all the struggles just to survive. Of those who didn't survive.
No. He can't think about them. Going down that road is a waste of time, and around here there doesn't seem to be enough of it in the first place without wasting it on things that happened years ago.
He can't even keep distracted the way he usually does. It's like he's lost part of himself, but he doesn't know how to explain that to anyone who hasn't experienced anything similar. He needs to find some way of keeping his hands busy, but at least it seems like there should be plenty of options, if he can find one. The trouble is that he's not good at asking for (or offering) help. Finding a way to survive, though, that's exactly what he does. This is no different from the entire rest of his life. Except that now he's physically powerless as well as metaphorically.
There's only one thing that's certain right now. If he expects to survive, he can't stay in his room in the inn all day. It's time to venture out and find something useful to do. There are usually plenty of people around, who seem friendly enough, who should be glad of another set of hands in exchange for not asking him too many questions.
Entry tags:
Overview/Permissions post
![]() ☄ First Impressions ♚ VISUAL: Tall and lanky, with brown hair and piercing blue eyes. He's usually clean shaven, but there are times when he will let his beard grow. He does have a tattoo on the inside of his left forearm, a prisoner number from his days at Auschwitz. It's unlikely that anyone will ever see this tattoo though. If he does show it to you on purpose, you should probably walk away while you still can. ♚ FASHION: He keeps up with the fashion of the era, tending to wear clothes best described as business casual (button shirts or turtlenecks, knit pants, sometimes with a jacket over the top), in muted colors. Sometimes he wears a hat. (Examples here: 1 2 3 4) ♚ DEMEANOR: He's very confident and sure of himself, proud to be what he is, and it's apparent in the way he carries himself. ♚ AURAL: He has a definite English accent. Here he is speaking a lot of German. This one gives an idea of what he sounds like when he's angry. ♚ OLFACTORY: He smells like musky aftershave and soap. ♚ MENTAL INFORMATION: ♚ MAGICAL INFORMATION: He's not a magical being, and doesn't have magical powers, but he's not human either. Someone who can sense those sorts of things could know that, even if they don't know exactly what he is. ☄ OOC ♚ BACKTAGGING: I will backtag into forever, so keep them coming! ♚ FOURTHWALLING: No breaking the fourth wall. If you have a character from a different aspect of the universe (say, the comic books) and you want them to interact with him, we can find a way to fit the two together (it's as simple as "different versions of the same universe" or "different timeline from before we changed the future"), but please don't go blabbing to him that he's a character in a comic book series. It uh. Might not turn out well. ♚ PHYSICAL AFFECTION: He's not the touchy-feely/cuddly sort, but that doesn't mean he's incapable of showing any affection. He just doesn't do it often. He has nothing against affection, or receiving it, but he doesn't quite know how to process it, because he's not used to receiving any. ♚ PHYSICAL VIOLENCE: Let me be very clear here: if your character gets violent with him, he will get violent in return. He doesn't believe in second chances, or wait for explanations. If a thread doesn't start out violent but starts heading in that direction, we can find a way to resolve it without violence or, if you're okay with violence, discuss how far the violence will go. A few videos about his history with violence: In which he kills a man with nothing but a coin In which he kills a bunch of men with nothing but a locket In which he threatens the President, the Cabinet, some members of the Secret Service, and advocates a lot of violence So basically: don't make him angry. ♚ RELATIONSHIPS: I'm okay with shipping, I'm just not sure why you would want to with him... ☄ Permissions ♚ FIRST THING: VIOLENCE. As stated above, angry violence is pretty much his default setting. Anything major (injuries requiring medical attention, death, etc.) will be discussed before it gets that far. If it comes to it, how far can the violence go without it needing to be discussed first? (I.e., punching is okay, being knocked out is not; no violence at all without discussing it first, etc.) ♚ SECOND THING: Threatening. Encounters don't always have to end in violence. Sometimes a little intimidation is all that's necessary. Are you okay with your character being physically threatened by him in some way, whether it leads to violence or not? ♚ THIRD THING: Metal. It may seem like a strange thing to ask permission for, but it's a valid concern with him. His favorite way of keeping someone from getting close enough to him to do him harm, or of getting someone out of his way, is by manipulating metal to push them away from him (as seen in this gif). This is his most common use of metal being worn by someone else. Is it okay for him to push your character away in this method should he find it necessary? Is there anything else you want to add (or give permission for or forbid) in regards to your character and metal? ♚ CODE: Please fill out the form below and reply to this post. All comments are screened. Please put your character's name and the name of the game in the subject of your comment. |
Entry tags:
Application | Medietas
Player Information
Name: Katie
Age: 30+
Contact:
siriuslydementd
Characters already in Medietas: Emma Swan, Poe Dameron, Petyr Baelish
Reserve Link: Here
Character Basics
Character name: Erik Lensherr aka Magneto
Character Journal:
frankensteinian
Canon: X-men cinematic reboot
Canon Point: early in X-men: Apocalypse
Age: 53 (so uh, older than he looks)
Icon: http://v.dreamwidth.org/10704167/2556666
Canon Character Information
Appearance: Tall and lanky, with brown hair and piercing blue eyes. He's usually clean shaven, but when he's having a (really really) bad day he may let that go. Upon his first arrival to Medietas, he will have a few days' worth of beard, but he will soon shave that off. In terms of clothing, he keeps up with the fashion of the era, tending to wear clothes best described as business casual (button shirts or turtlenecks, knit pants, sometimes with a jacket over the top), in muted colors. Sometimes he wears a hat. (Examples here: 1 2 3 4)
He also has a tattoo inside his left forearm: a series of six numbers, in actuality a prisoner number from his time at Auschwitz. It is very unlikely that anyone will see this tattoo, and if he shows it off on purpose, you should probably start running and hope that you're fast enough.
History: Here. The Revised Timeline.
Personality: "I imagine one of the reasons people cling to their hates so stubbornly is because they sense, once hate is gone, they will be forced to deal with pain." -James A. Baldwin
He's been painted as a villain, and he is one – but he doesn't have to be. From the day he met Charles, Charles had always known that he the capacity for good. It just took Erik twenty years to realize it too.
Anger and pain are what defines Erik Lensherr: anger that his people were slaughtered, that his mother was callously murdered in front of him simply to get his powers to manifest, that his people have been targets just because they are different, and those with the authority fear that which is different. Anger that once again his family has been taken from him. That anger leads to pain, and it is the anger and the pain combined that he taps into to fuel his abilities. He doesn't know any better; this is how he learned to do it while being subjected to Shaw's experiments. In his own words, he is “Frankenstein's monster,” and Sebastian Shaw is his creator. It's Charles who helps him find another way to control his power – finding a point between rage and serenity – but in the end, it doesn't seem that this changes much. It just helps him to control his powers better, and to be able to do more with them.
Along with all of the anger and pain is an perpetual feeling of being alone. In the almost twenty years between his powers awakening for the first time and meeting Charles, he did not know that there were others like him out there. It almost overwhelms him to find people who care about him, and he doesn't know what to do about it. He's been on his own since he was a teenager; he's so used to being on his own that he hasn't figured out how to be part of anything bigger. While there's not much known about what his life was like in the years between the end of the war and when he first met Charles, it seems to have been a life of wandering, never feeling like he belonged anywhere. It's established later in canon that he has a son whose mother he left before he was born, and presumably before he even knew about the pregnancy. This would indicate that he doesn't stay in one place long enough to put down roots. He hasn't had a home in decades, and he won't until he realizes that people can be a home just as much as a place can.
He's good at hiding his pain, at pretending it's not there, but every so often it makes its way to the surface, such as when he catches himself staring at a photo of his former tormenter. He doesn't react well to anyone attempting to minimize his pain (such as when Charles compares his own pain to Erik's, implying that his pain is somehow worse). It doesn't have to define him as much as it does, though. When he has time to get over his anger and pain, or something forces him to, it's like he's come to his senses again. After the events in DC, when he threatened the President and his entire Cabinet, he saw his helmet on the ground and left it behind, as if he knew that he couldn't be trusted with it. Raven manages to get through to him when he's trying to destroy the world and he realizes that he doesn't want to destroy it after all. It's as though he's in a fugue state when his anger is piqued, and someone or something has to come along and snap him out of it.
Doesn't think he can be more than he is – he tried to do things Charles' way, lost his family, screamed at the sky “is this what I am? Is this what you want of me?” he lost his faith as a child, when he lost his family and his innocence, and he never found something to fill the gap left by it. He never found anything else to have faith in, until one day he found his faith in himself, faith that he could be more than Shaw ever taught him he could.
It's one of Charles's tenets that “just because someone stumbles, loses their way doesn't mean they're lost forever” and this applies to Erik as much as anything does. He lost his way for awhile in the middle, but with the help of those who care about him, he was able to find his way again. When Apocalypse came to recruit him, he was at his most vulnerable point. All of the anger and pain had been brought to the surface again, and Apocalypse was able to feed off of that by telling him exactly what he wanted to hear: that it was okay for him to feel this way, and that he had a place to belong. He had just lost his family; Apocalypse was offering him something to replace it. It wasn't until later, when he was reminded of everyone who still cared about him, that he realized that it was him who had betrayed them, and that as long as they wanted him around, he wanted to be there. He does have family, it just took him a long time to realize it.
He distrusts humans in general, but is capable of trusting them on a personal basis, and he is unyielding in this view. He doesn't trust the usefulness of diplomacy when dealing with a threat, either. He will accept nothing less than the annihilation of his perceived tormenters, whether they're human or mutant. He is not a believer in second chances, nor does he wait for explanations (or readily accept them when they're given). His only concern is fighting for mutants, and he won't just sit around and hope that humans won't come for them. In his view, mutants are more than just evolved from humans, they're superior to them, meant to rule over them. He doesn't see why mutants should have to hide what they are from humans, or try and deny it. "Mutant and proud" is his rallying cry, and he's disgusted with Charles when he discovers that Charles has willingly given up the powers that make him a mutant.
Charles believes that there is good in Erik; he has believed that from the day they met. Erik has a harder time believing this, and perhaps that is Shaw's true legacy when it comes to Erik. Shaw didn't just find a way to awaken Erik's mutant powers, he taught him a use for them. Erik associates his powers with his anger. He even says so right before he kills Shaw – Shaw weaponized him. He refers to himself as “Frankenstein's monster,” and it's not just metaphorical. He sees himself as a monster created by Shaw. It's possible for him to change that view of himself – but it takes twenty years and a few very patient (and forgiving) people.
Powers/Abilities/Talents:Magnetokinesis - Magneto is an immensely powerful mutant, easily one of the greatest on the planet, capable of generating and manipulating all forms of magnetism, though at his canon point, it does have to be done with solid pieces of actual metal, however large or small they may be.
Magnetic Flight - Magneto can fly by gliding on the magnetic fields he creates, or by having metal on him and moving with it. Alternatively, he can also draw himself to metal, as he did board a moving train.
Magnetic Shield - Magneto is able to conjure a vast shield of magnetic energy, which the X-Men were unable to penetrate, forcing Quicksilver and Mystique to instead resort to reasoning with him.
Ferrokinesis - Magneto is able to manipulate metal and achieve a variety of grandiose and devastating effects. Thus, at a low level, Magneto can effortlessly launch small pieces of metal at the speed of bullets, lift and crumple cars, alter the trajectory of bullets, and pull guns from numerous enemies while likewise cocking the guns on said enemies. For more grand feats, he can easily lift and immobilize giant structures like the RFK Stadium and the X-Jet respectively plus carry them great distances, rip up a metal bunker from under the White House, and halt numerous military missiles in mid-air and send them back. His precision with this power also allows him to launch countless projectiles in rapid succession as shown from his tremendous torrents against Apocalypse and maintain the structural integrity of his targets. Likewise, he is able to perform several feats at once, despite the amount of concentration required. He can also forcibly extract the metal within a target, though this kills a living person if they are the target.
Metal Sense - Magneto is able to sense the presence of metals, as they are crucial for the effective use of his powers.
Metallic Bonding - Magneto can implant metal to objects or people in mere seconds as he did to fuse train rails into the Sentinels to let him control them later.
In terms of non-mutant abilities:
Genius Intellect - Magneto is extremely intelligent (on par with Professor X), with him excelling in the construction of machinery. He is generally a very sophisticated man, well-read on many topics. He is also a highly skilled chess player.
Master Strategist - Magneto is an excellent strategist, tactician, and leader, having successfully tracked down and killed multiple former Nazis on his own (even managing to locate Sebastian Shaw), originally helping Professor X lead Division X.
Master Manipulator - Magneto is an expert at bending others to his will through both his persuasive words and affable charm, with him notably swaying Mystique, Emma Frost, and the former Hellfire Club to his cause.
Multilingual - Magneto is fluent in at least six languages - his native German and Hebrew, as well as English, French, Polish, and Spanish. There's no evidence of this is canon, but given his ability with German and Hebrew, it is likely that he can at least understand Yiddish, even if he doesn't speak it himself. (Yiddish is essentially a mixture of German and Hebrew.)
Indomitable Will - Magneto has immense determination and willpower, with him striving to complete his tasks, no matter the cost, regardless of seemingly insurmountable odds.
Skilled Combatant - Magneto was fairly skilled in hand-to-hand combat in his youth, easily stopping a Nazi from stabbing him, gaining the upper hand in a fist fight with Professor X, as well as physically overpowering both an untransformed Beast and Professor X when they attempted to stop him from killing Mystique.
AU/CR AU Addendum: N/A
What 4 items would you like your character to have with them on the island during their stay? A 5 Reichsmark coin; his helmet; Nina's toy doll; the chess set from his last game with Charles
Samples - Can be linked
First Person: TDM
Third Person: TDM
Finally, out of the 4 words, pick one: Chimes, lake, gravel, or sun? Sun
Name: Katie
Age: 30+
Contact:
Characters already in Medietas: Emma Swan, Poe Dameron, Petyr Baelish
Reserve Link: Here
Character Basics
Character name: Erik Lensherr aka Magneto
Character Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Canon: X-men cinematic reboot
Canon Point: early in X-men: Apocalypse
Age: 53 (so uh, older than he looks)
Icon: http://v.dreamwidth.org/10704167/2556666
Canon Character Information
Appearance: Tall and lanky, with brown hair and piercing blue eyes. He's usually clean shaven, but when he's having a (really really) bad day he may let that go. Upon his first arrival to Medietas, he will have a few days' worth of beard, but he will soon shave that off. In terms of clothing, he keeps up with the fashion of the era, tending to wear clothes best described as business casual (button shirts or turtlenecks, knit pants, sometimes with a jacket over the top), in muted colors. Sometimes he wears a hat. (Examples here: 1 2 3 4)
He also has a tattoo inside his left forearm: a series of six numbers, in actuality a prisoner number from his time at Auschwitz. It is very unlikely that anyone will see this tattoo, and if he shows it off on purpose, you should probably start running and hope that you're fast enough.
History: Here. The Revised Timeline.
Personality: "I imagine one of the reasons people cling to their hates so stubbornly is because they sense, once hate is gone, they will be forced to deal with pain." -James A. Baldwin
He's been painted as a villain, and he is one – but he doesn't have to be. From the day he met Charles, Charles had always known that he the capacity for good. It just took Erik twenty years to realize it too.
Anger and pain are what defines Erik Lensherr: anger that his people were slaughtered, that his mother was callously murdered in front of him simply to get his powers to manifest, that his people have been targets just because they are different, and those with the authority fear that which is different. Anger that once again his family has been taken from him. That anger leads to pain, and it is the anger and the pain combined that he taps into to fuel his abilities. He doesn't know any better; this is how he learned to do it while being subjected to Shaw's experiments. In his own words, he is “Frankenstein's monster,” and Sebastian Shaw is his creator. It's Charles who helps him find another way to control his power – finding a point between rage and serenity – but in the end, it doesn't seem that this changes much. It just helps him to control his powers better, and to be able to do more with them.
Along with all of the anger and pain is an perpetual feeling of being alone. In the almost twenty years between his powers awakening for the first time and meeting Charles, he did not know that there were others like him out there. It almost overwhelms him to find people who care about him, and he doesn't know what to do about it. He's been on his own since he was a teenager; he's so used to being on his own that he hasn't figured out how to be part of anything bigger. While there's not much known about what his life was like in the years between the end of the war and when he first met Charles, it seems to have been a life of wandering, never feeling like he belonged anywhere. It's established later in canon that he has a son whose mother he left before he was born, and presumably before he even knew about the pregnancy. This would indicate that he doesn't stay in one place long enough to put down roots. He hasn't had a home in decades, and he won't until he realizes that people can be a home just as much as a place can.
He's good at hiding his pain, at pretending it's not there, but every so often it makes its way to the surface, such as when he catches himself staring at a photo of his former tormenter. He doesn't react well to anyone attempting to minimize his pain (such as when Charles compares his own pain to Erik's, implying that his pain is somehow worse). It doesn't have to define him as much as it does, though. When he has time to get over his anger and pain, or something forces him to, it's like he's come to his senses again. After the events in DC, when he threatened the President and his entire Cabinet, he saw his helmet on the ground and left it behind, as if he knew that he couldn't be trusted with it. Raven manages to get through to him when he's trying to destroy the world and he realizes that he doesn't want to destroy it after all. It's as though he's in a fugue state when his anger is piqued, and someone or something has to come along and snap him out of it.
Doesn't think he can be more than he is – he tried to do things Charles' way, lost his family, screamed at the sky “is this what I am? Is this what you want of me?” he lost his faith as a child, when he lost his family and his innocence, and he never found something to fill the gap left by it. He never found anything else to have faith in, until one day he found his faith in himself, faith that he could be more than Shaw ever taught him he could.
It's one of Charles's tenets that “just because someone stumbles, loses their way doesn't mean they're lost forever” and this applies to Erik as much as anything does. He lost his way for awhile in the middle, but with the help of those who care about him, he was able to find his way again. When Apocalypse came to recruit him, he was at his most vulnerable point. All of the anger and pain had been brought to the surface again, and Apocalypse was able to feed off of that by telling him exactly what he wanted to hear: that it was okay for him to feel this way, and that he had a place to belong. He had just lost his family; Apocalypse was offering him something to replace it. It wasn't until later, when he was reminded of everyone who still cared about him, that he realized that it was him who had betrayed them, and that as long as they wanted him around, he wanted to be there. He does have family, it just took him a long time to realize it.
He distrusts humans in general, but is capable of trusting them on a personal basis, and he is unyielding in this view. He doesn't trust the usefulness of diplomacy when dealing with a threat, either. He will accept nothing less than the annihilation of his perceived tormenters, whether they're human or mutant. He is not a believer in second chances, nor does he wait for explanations (or readily accept them when they're given). His only concern is fighting for mutants, and he won't just sit around and hope that humans won't come for them. In his view, mutants are more than just evolved from humans, they're superior to them, meant to rule over them. He doesn't see why mutants should have to hide what they are from humans, or try and deny it. "Mutant and proud" is his rallying cry, and he's disgusted with Charles when he discovers that Charles has willingly given up the powers that make him a mutant.
Charles believes that there is good in Erik; he has believed that from the day they met. Erik has a harder time believing this, and perhaps that is Shaw's true legacy when it comes to Erik. Shaw didn't just find a way to awaken Erik's mutant powers, he taught him a use for them. Erik associates his powers with his anger. He even says so right before he kills Shaw – Shaw weaponized him. He refers to himself as “Frankenstein's monster,” and it's not just metaphorical. He sees himself as a monster created by Shaw. It's possible for him to change that view of himself – but it takes twenty years and a few very patient (and forgiving) people.
Powers/Abilities/Talents:
Magnetic Shield - Magneto is able to conjure a vast shield of magnetic energy, which the X-Men were unable to penetrate, forcing Quicksilver and Mystique to instead resort to reasoning with him.
In terms of non-mutant abilities:
AU/CR AU Addendum: N/A
What 4 items would you like your character to have with them on the island during their stay? A 5 Reichsmark coin; his helmet; Nina's toy doll; the chess set from his last game with Charles
Samples - Can be linked
First Person: TDM
Third Person: TDM
Finally, out of the 4 words, pick one: Chimes, lake, gravel, or sun? Sun